Races of Polesia: Difference between revisions
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=== | ===Dragonborn=== | ||
''Main article:'' [[Dragonborn in Polesia|Dragonborn in Polesia]] | |||
===Dwarves=== | |||
''Main article:'' [[Dwarves in Polesia|Dwarves in Polesia]] | |||
In the millennia since their empire receded, the dwarves have remained both stagnant and at the same time vibrant, never claiming more than a third of their land, but always pressing against their enemies and at times managing to retake and hold their lost territory for a time before again losing it again when their enemies amass anew. It is a source of great frustration to many dwarves who long for the glory days of the Kadazhem rule. | |||
===Elves=== | ===Elves=== | ||
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Now living in a shadow of their former glory, the elves try to maintain a peaceful stance with their neighbors fearing all-out war that will likely mean their utter extinction. | Now living in a shadow of their former glory, the elves try to maintain a peaceful stance with their neighbors fearing all-out war that will likely mean their utter extinction. | ||
===Gnomes=== | ===Gnomes=== | ||
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Like gnomes, halflings have never had an empire in the conventional sense, though many tribes do claim vast territories in major cities or out in the countryside. Also like gnomes, halflings have found a somewhat secure place as go-betweens for the other civilized races. However, unlike gnomes halflings trade in information, not material goods. They are also natural political players, and have the sense and are not too proud to play from the background, therefore ensuring their survival as regimes inevitably change. In this regard halflings are excellent diplomats and many of their number are exceptional consulars and help negotiate on behalf of nations. | Like gnomes, halflings have never had an empire in the conventional sense, though many tribes do claim vast territories in major cities or out in the countryside. Also like gnomes, halflings have found a somewhat secure place as go-betweens for the other civilized races. However, unlike gnomes halflings trade in information, not material goods. They are also natural political players, and have the sense and are not too proud to play from the background, therefore ensuring their survival as regimes inevitably change. In this regard halflings are excellent diplomats and many of their number are exceptional consulars and help negotiate on behalf of nations. | ||
===Humans=== | |||
''Main article:'' [[Humans in Polesia|Humans in Polesia]] | |||
The current dominant race across Polesia, humans have had many great empires over the thousands of years they’ve been around. | |||
===Neanderthals=== | ===Neanderthals=== | ||
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Neanderthals are a strain of hominid who persevere in Polesia. | Neanderthals are a strain of hominid who persevere in Polesia. | ||
===Orcs=== | |||
''Main article:'' [[Humans in Polesia|Humans in Polesia]] | |||
Since time immemorial orcs have been at odds with other races, their time evolving in the dark Frostlands left little room for them to grow in art in culture, with every day being a struggle for the tribes survival making survival of the fittest the rule of law. Orcs have had to do monstrous things in order to live, including cannibalism and murder. This has given them a dark reputation in the world and many look on them as mindless monsters. For some this is true, but the orcs are no more predisposed to evil than any other humanoid and there are many that actually do some good. | |||
===Warforged=== | ===Warforged=== | ||
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Warforged are crafted living constructs. | Warforged are crafted living constructs. | ||
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===Aasimar=== | ===Aasimar=== | ||
''Main artical:'' [[Native Outsiders| Native Outsiders in Polesia]] | |||
Aasimar are humanoids with a smattering of celestial blood. | Aasimar are humanoids with a smattering of celestial blood. | ||
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===Tieflings=== | ===Tieflings=== | ||
''Main Artical:'' [[Native Outsiders| Native Outsiders in Polesia]] | |||
Tiefling are humanoids with a smattering of demonic blood. | Tiefling are humanoids with a smattering of demonic blood. |
Revision as of 22:15, 6 January 2015
Polesia is home to the following Playable races.
The Common Races
Dragonborn
Main article: Dragonborn in Polesia
Dwarves
Main article: Dwarves in Polesia
In the millennia since their empire receded, the dwarves have remained both stagnant and at the same time vibrant, never claiming more than a third of their land, but always pressing against their enemies and at times managing to retake and hold their lost territory for a time before again losing it again when their enemies amass anew. It is a source of great frustration to many dwarves who long for the glory days of the Kadazhem rule.
Elves
Main article: Humans in Polesia
Now living in a shadow of their former glory, the elves try to maintain a peaceful stance with their neighbors fearing all-out war that will likely mean their utter extinction.
Gnomes
Main article: Gnomes in Polesia
While the gnomes have never had an empire in the conventional sense of elves, dwarves, and humans, they have rather started a great trade empire that spans the continents and extends right through borders. Some of the greatest gnome families wield a less obvious power, that is however no less tangible than that of the Emperor of Lattanis or the Amazhek of Radezhka, while lesser families have become indispensable go-betweens and merchants.
Halflings
Main article: Halflings in Polesia
Like gnomes, halflings have never had an empire in the conventional sense, though many tribes do claim vast territories in major cities or out in the countryside. Also like gnomes, halflings have found a somewhat secure place as go-betweens for the other civilized races. However, unlike gnomes halflings trade in information, not material goods. They are also natural political players, and have the sense and are not too proud to play from the background, therefore ensuring their survival as regimes inevitably change. In this regard halflings are excellent diplomats and many of their number are exceptional consulars and help negotiate on behalf of nations.
Humans
Main article: Humans in Polesia
The current dominant race across Polesia, humans have had many great empires over the thousands of years they’ve been around.
Neanderthals
Main article: [[Neanderthals in Polesia|Neanderthals in
Neanderthals are a strain of hominid who persevere in Polesia.
Orcs
Main article: Humans in Polesia
Since time immemorial orcs have been at odds with other races, their time evolving in the dark Frostlands left little room for them to grow in art in culture, with every day being a struggle for the tribes survival making survival of the fittest the rule of law. Orcs have had to do monstrous things in order to live, including cannibalism and murder. This has given them a dark reputation in the world and many look on them as mindless monsters. For some this is true, but the orcs are no more predisposed to evil than any other humanoid and there are many that actually do some good.
Warforged
Main article: Warforged in Polesia
Warforged are crafted living constructs.
Other Races
Aasimar
Main artical: Native Outsiders in Polesia
Aasimar are humanoids with a smattering of celestial blood.
Androids
Main article: Androids in Polesia
Androids are mysterious sentient machines from another world.
Angels
Similarly, Angels are mysterious celestial creatures from certain corners of the Ethereal Expanse.
Elan
Élan are humans who have been charged with self-sustaining psionic energy.
Kitsune
Main article: Kitsune in Polesia.
Tieflings
Main Artical: Native Outsiders in Polesia
Tiefling are humanoids with a smattering of demonic blood.