Difference between revisions of "MTH:Flight"

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Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target.
 
Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target.
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[[MTH:Main_Page|Back to Main]]<br>

Latest revision as of 22:45, 6 December 2015

Flight[edit]

Evasive Maneuver (*)[edit]

Prerequisites: Flight 1+

Effect: If the character flies at least 10 yards on his turn, he adds 1 to his Defense until his next turn. This bonus is added before calculating his Dodge pool if he chooses to Dodge.


Blurred Target (*)[edit]

Prerequisites: Flight 1+

Effect: While flying, the character may apply his dots in Flight to his Defense in place of Athletics. This effect may stack with Barrel Roll.


Barrel Roll (*)[edit]

Prerequisites: Flight 2+

Effect: Add the character's Flight to any Dodge pool. This effect may stack with Blurred Target.


Sonic Boom (***)[edit]

Prerequisites: Flight 3+ or Super Speed 1+

Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target.

Back to Power Trees
Back to Merits & Flaws
Back to Main