Difference between revisions of "Sir Lohenmark"
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=== Name === | === Name === | ||
+ | |||
+ | Sir Lohenmark | ||
== Rank == | == Rank == | ||
− | * | + | *Human Fighter 5 |
− | *XP: | + | *XP: 20,000/32,000 |
− | *Alignment | + | *Alignment: Lawful |
− | * | + | *PC |
− | * | + | *No titles |
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 16 (+3) |
− | *INT | + | *INT 13 (+1) |
− | *WIS | + | *WIS 9 |
− | *DEX | + | *DEX 13 (+1) |
− | *CON | + | *CON 13 (+1) |
− | *CHA | + | *CHA 9 |
== Skills == | == Skills == | ||
− | *Languages | + | *Languages: |
− | ** | + | **Common, |
− | ** | + | **One other. |
− | |||
*General Proficiencies | *General Proficiencies | ||
− | ** | + | **Adventuring |
− | ** | + | **Riding |
− | ** | + | **Military Strategy: Mil History 11+, Mass Cbt Forces are +1 initiative |
+ | **Manual of Arms II (pg 62) | ||
*Class Proficiencies | *Class Proficiencies | ||
− | ** | + | **Command: Henchmen & Hirelings are +2 Morale |
− | ** | + | **Fighting Sytle: Weapon & Shield: +1 AC |
− | |||
== Combat == | == Combat == | ||
− | *AC | + | *AC 10 |
− | *HP | + | *HP 31 |
*Movement Rate | *Movement Rate | ||
− | *Initiative Modifier | + | *Initiative Modifier +1 |
− | *Attacks ( | + | *Attacks |
− | ** | + | **Warhammer or Sword (+4), (1d6/1d8+5) |
− | + | **Lance (+4), (1d10+5, 2d10+5 while Charging) (-1 Initiative while equiped) | |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: none |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 12+ |
− | **Poison & Death | + | **Poison & Death 11+ |
− | **Blast & Breath | + | **Blast & Breath 13+ |
− | **Staves & Wands | + | **Staves & Wands 13+ |
− | **Spells | + | **Spells 14+ |
− | == | + | == Abilities == |
− | * | + | *Damage Bonus +2 |
− | * | + | *Battlefield Prowess +1 morale (+3 with Command) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Equipment == | == Equipment == | ||
− | * | + | *Equipment: |
− | + | Carried: | |
− | + | Plate Armour 60/6, Magical Shield +1, X/6A Warhammer 67/6B,Sword 77/6C, Dagger 80/6D, Backpack 82/6E, 1 week's rations 88/7, 1 wine-skin 88.6/7A, Holy Symbol 108.6/-, Tinder Box 109.4/-, 50' Rope 110.4/7B, Purse 110.9/7C, Healing Potion X/7D, 6 Torches 111/7E, Scroll of Ward against Elementals x/8, Two empty large sacks 112.6/8.15 Stone | |
− | ** | + | |
+ | Mounts: | ||
+ | Medium Warhorse 250, War tack & saddle 275, Caparison 295, Saddle bags 300, Chain Barding, 450 | ||
+ | Medium Riding horses (2) 80, tack & saddle 100, saddle backs 110 | ||
+ | Mules (2) 40, 1 Riding and 1 draft tack 55, saddle bags 65 | ||
+ | 2 Blankets 6, 6 tallow candles 9.6, Wooden stakes (8) & Mallet 14.6, Tents (2) 54.6, Camp chairs (2) 64, Iron pot and iron kettle 74, 100' of rope 76 | ||
+ | Sacks of oats (4) 80, Fine Standard rations, 3 weeks, 89, Clay gallon jug of good red wine (8 pints) 92 | ||
+ | Noble clothes 110, Armiger's Clothes 135, Spare boots (high and low) & belts 1450 | ||
+ | Spare Cassock, wimple and robe, low boots and sandals (for Sister Mary) 15 | ||
+ | Spare Armiger and Freeholder's clothes (for Ganthas) 30 | ||
+ | Long cloaks for foul weather (3) 3, 2 Lances, Spare quiver & 20 arrows. 6 | ||
+ | **226 GP |
Revision as of 17:36, 3 September 2017
Name
Sir Lohenmark
Rank
- Human Fighter 5
- XP: 20,000/32,000
- Alignment: Lawful
- PC
- No titles
Attributes
- STR 16 (+3)
- INT 13 (+1)
- WIS 9
- DEX 13 (+1)
- CON 13 (+1)
- CHA 9
Skills
- Languages:
- Common,
- One other.
- General Proficiencies
- Adventuring
- Riding
- Military Strategy: Mil History 11+, Mass Cbt Forces are +1 initiative
- Manual of Arms II (pg 62)
- Class Proficiencies
- Command: Henchmen & Hirelings are +2 Morale
- Fighting Sytle: Weapon & Shield: +1 AC
Combat
- AC 10
- HP 31
- Movement Rate
- Initiative Modifier +1
- Attacks
- Warhammer or Sword (+4), (1d6/1d8+5)
- Lance (+4), (1d10+5, 2d10+5 while Charging) (-1 Initiative while equiped)
- Primary Ranged Attack: none
- Saves:
- Petrification & Paralysis 12+
- Poison & Death 11+
- Blast & Breath 13+
- Staves & Wands 13+
- Spells 14+
Abilities
- Damage Bonus +2
- Battlefield Prowess +1 morale (+3 with Command)
Equipment
- Equipment:
Carried: Plate Armour 60/6, Magical Shield +1, X/6A Warhammer 67/6B,Sword 77/6C, Dagger 80/6D, Backpack 82/6E, 1 week's rations 88/7, 1 wine-skin 88.6/7A, Holy Symbol 108.6/-, Tinder Box 109.4/-, 50' Rope 110.4/7B, Purse 110.9/7C, Healing Potion X/7D, 6 Torches 111/7E, Scroll of Ward against Elementals x/8, Two empty large sacks 112.6/8.15 Stone
Mounts: Medium Warhorse 250, War tack & saddle 275, Caparison 295, Saddle bags 300, Chain Barding, 450 Medium Riding horses (2) 80, tack & saddle 100, saddle backs 110 Mules (2) 40, 1 Riding and 1 draft tack 55, saddle bags 65 2 Blankets 6, 6 tallow candles 9.6, Wooden stakes (8) & Mallet 14.6, Tents (2) 54.6, Camp chairs (2) 64, Iron pot and iron kettle 74, 100' of rope 76 Sacks of oats (4) 80, Fine Standard rations, 3 weeks, 89, Clay gallon jug of good red wine (8 pints) 92 Noble clothes 110, Armiger's Clothes 135, Spare boots (high and low) & belts 1450 Spare Cassock, wimple and robe, low boots and sandals (for Sister Mary) 15 Spare Armiger and Freeholder's clothes (for Ganthas) 30 Long cloaks for foul weather (3) 3, 2 Lances, Spare quiver & 20 arrows. 6
- 226 GP