Opa Wil: Difference between revisions
Jump to navigation
Jump to search
Thirdkingdom (talk | contribs) Created page with "Return to the main campaign page? =The Mechanic= Opa Wil was a small time janitor with a talent for singing scat and working on all different..." |
|||
Line 16: | Line 16: | ||
==Talents== | ==Talents== | ||
===Combined Arms(Rank | ===Combined Arms(Rank 2)=== | ||
*Ignore Light Cover penalty for melee engagement. | |||
*First attack against Opa each round automatically misses. | |||
Line 23: | Line 26: | ||
===Martial Artist (Rank 1)=== | ===Martial Artist (Rank 1)=== | ||
=Licenses= | =Licenses= |
Revision as of 21:12, 1 January 2018
Return to the main campaign page?
The Mechanic
Opa Wil was a small time janitor with a talent for singing scat and working on all different types of machines with almost preternatural skill, before he, at a whim, took a series of tests that revealed he had the Knack for piloting 'mechs
Fields: Biology, Medicine, Persuasion (diplomacy, professional)
Traits:
- Witty
- Nattily Dressed
- Impulsive
Gear: Reactive Clothing, sound system, stimulants
Talents
Combined Arms(Rank 2)
- Ignore Light Cover penalty for melee engagement.
- First attack against Opa each round automatically misses.
Duelist (Rank 1)
Martial Artist (Rank 1)
Licenses
GMS
Kit Bonuses: N/A
Mech
Calloway
GMS Standard Pattern I ("Everest")
Hull: 11 (+1, Melee: +1, HP: 13, Repair Rate: 3)
Agility: 10 (+0, Evasion: 10, Speed: 5)
Systems: 9 (-1, E-defense/Sensor Range: 9, Invasion/Scan/Lock-On: -1)
Engineering: 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)
Size: 1
Storage: 3
Aim: 0
Armour: 1
EP/IP: 8/5
Ground Assault Loadout
- GMS Type 1 MC-AR (2 EP, 1 IP) Main Rifle, Assault, Integrated, Range 12, 1d6 kinetic damage
- GMS Type 1 MC-BLD (2 EP) Main Melee (sword), Reach, 1d6 damage
- GMS Type 1 MC-BLD (1 EP) Main Melee (knife), Reach, 1d3
- Grapplers (1 EP) Gain +1 Accuracy on grapple attempts. Your mech has additional gear for grappling or lifting.* While grappling a target, you are no longer limited on the weapons you can attack with (you can* attack with two auxiliary or main weapons in any combination, or a heavy or superheavy weapon)
- GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2 IP) [+1 Armour]
- GMS EVA Modules - 1 IP
- GMS Pattern A High Explosive Grenades (3) - 1 IP
- Personalizations - 1 EP, +2 HP