Quintia Julius: Difference between revisions
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*Class Proficiencies | *Class Proficiencies | ||
**Precise Shooting [-4 to attack targets in melee] | **Precise Shooting [-4 to attack targets in melee] | ||
** | **Navigation [+4 to avoid getting lost in the Wilderness] | ||
** | ** | ||
Revision as of 22:03, 5 April 2018
Name
Quintia Julius
Rank
- Human Venturer 4
- XP: 6,163/12,200
- Alignment Neutral
- Henchman -> Septimus Seneca
Attributes
- STR 14 (+1)
- INT 12 (0)
- WIS 12 (0)
- DEX 13 (+1)
- CON 7 (-1)
- CHA 13 (+1)
Skills
- Languages
- Common
- General Proficiencies
- Adventuring
- Animal Husbandry [Treat Wounds and Disease in Animals][Pg.58]
- Class Proficiencies
- Precise Shooting [-4 to attack targets in melee]
- Navigation [+4 to avoid getting lost in the Wilderness]
Combat
- AC 3
- HP 5
- Movement Rate 90'/30'
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Short sword 8+ [1d6+1]
- Secondary Melee Attack: Dagger 8+ [1d4+1]
- Primary Ranged Attack: Crossbow 8+ [1d6+1]
- Saves:
- Petrification & Paralysis 12+
- Poison & Death 11+
- Blast & Breath 15+
- Staves & Wands 12+
- Spells 14+
Abilities
- Mercantile Network [Treat Markets as 1 Class larger]
- Expert Bargainers [Purchase for 10% less and Sell for 10% more]
- Hear Noises [As Thieves]
- Read Languages [5+]
- Avoid Getting Lost [+4 to roll]
- Diplomacy [+2 Reaction rolls to parley]
- Bribery
Equipment
- Gear, Armor, Weapons:
- Crossbow with 20 bolts
- Short sword
- Dagger
- Leather armour
- Dusty robes
- Leather belt
- Low boots
- High leather gloves
- Light riding horse
- Riding Saddle and tack
- Leather saddle bags
- Water skins [4]
- Iron Rations [14]
- 50' of rope [2]
- Two medium draft horses pulling Wagon
- GP 783