Byzantium: Nightmares Undreamed Of:Amata: Difference between revisions
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===Special Abilities=== | ===Special Abilities=== | ||
====Cloak of Shadows==== | |||
You may lose 1 point of Willpower in order to turn invisible, along with whatever you are wearing and all that you carry. This lasts 1 turn (5-10 minutes) or until you attack someone or cast a spell that affects someone else. A spell that affects no one other than yourself does not end the invisibility. | |||
====Cloud Mind==== | |||
When you activate this power against a target you can sense, lose 1 point of Willpower, then roll a d20 and add both your level and your Dexterity modifier. If your total is equal to or greater than your target’s Intelligence score, choose an effect: | |||
• They are stunned for 1d6 rounds or until they are attacked. | |||
• They fail to notice your presence as long as you concentrate and refrain from interacting with them in any way. | |||
===Spells=== | ===Spells=== |
Revision as of 06:50, 25 September 2018
Byzantium: Nightmares Undreamed Of
Amata
Chaotic Shadowsneak 2 (XP/next XP)
Appearance: Amata is a whip-thin former street rat, dressed in mismatched, well-worn clothing likely pilfered from those more well-to-do than her at some point. Her slight stature indicates former malnourishment, but the fire in her dark eyes shows she is not some wastrel to be cast aside like human refuse.
Motivation: Amata is driven to show that she can survive on her own, independent of the structure of servitude that she was born into.
Attributes
Primary Attributes:
Charisma | Dexterity | Ferocity | Health | Intelligence | Willpower | Social Class |
---|---|---|---|---|---|---|
11 | 13 | 11 | 11 | 13 | 12 | 08 |
A Slave to My Birth
Agent of Change, One Step at a Time
The Stars Know My Name
Combat
- Hit Die d6
- Initiative:
- Speed:
- AC:
- Dispostion: 6
- Psychic Armor: 5
Weapons
- Weapon 1 Attack +X to hit
- Weapon 2 Attack +Y to hit
Restrictions
Skills
Special Abilities
Cloak of Shadows
You may lose 1 point of Willpower in order to turn invisible, along with whatever you are wearing and all that you carry. This lasts 1 turn (5-10 minutes) or until you attack someone or cast a spell that affects someone else. A spell that affects no one other than yourself does not end the invisibility.
Cloud Mind
When you activate this power against a target you can sense, lose 1 point of Willpower, then roll a d20 and add both your level and your Dexterity modifier. If your total is equal to or greater than your target’s Intelligence score, choose an effect: • They are stunned for 1d6 rounds or until they are attacked. • They fail to notice your presence as long as you concentrate and refrain from interacting with them in any way.
Spells
- Imbuement
- Spells
Equipment
Encumbrance = X/(4 + Health modifier)
- Worn
- Backpack
- Coinpurse