Quintia Julius: Difference between revisions
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Line 4: | Line 4: | ||
== Rank == | == Rank == | ||
*Human Venturer 4 | *Human Venturer 4 | ||
*XP: | *XP: 9,250/12,200 | ||
*Alignment Neutral | *Alignment Neutral | ||
*Henchman -> Septimus Seneca | *Henchman -> Septimus Seneca |
Latest revision as of 11:37, 26 October 2018
Name[edit]
Quintia Julius
Rank[edit]
- Human Venturer 4
- XP: 9,250/12,200
- Alignment Neutral
- Henchman -> Septimus Seneca
Attributes[edit]
- STR 14 (+1)
- INT 12 (0)
- WIS 12 (0)
- DEX 13 (+1)
- CON 7 (-1)
- CHA 13 (+1)
Skills[edit]
- Languages
- Common
- General Proficiencies
- Adventuring
- Animal Husbandry [Treat Wounds and Disease in Animals][Pg.58]
- Class Proficiencies
- Precise Shooting [-4 to attack targets in melee]
- Navigation [+4 to avoid getting lost in the Wilderness]
Combat[edit]
- AC 3
- HP 5
- Movement Rate 90'/30'
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Short sword 8+ [1d6+1]
- Secondary Melee Attack: Dagger 8+ [1d4+1]
- Primary Ranged Attack: Crossbow 8+ [1d6+1]
- Saves:
- Petrification & Paralysis 12+
- Poison & Death 11+
- Blast & Breath 15+
- Staves & Wands 12+
- Spells 14+
Abilities[edit]
- Mercantile Network [Treat Markets as 1 Class larger]
- Expert Bargainers [Purchase for 10% less and Sell for 10% more]
- Hear Noises [As Thieves]
- Read Languages [5+]
- Avoid Getting Lost [+4 to roll]
- Diplomacy [+2 Reaction rolls to parley]
- Bribery
Equipment[edit]
- Gear, Armor, Weapons:
- Crossbow with 20 bolts
- Short sword
- Dagger
- Leather armour
- Dusty robes
- Leather belt
- Low boots
- High leather gloves
- Light riding horse
- Riding Saddle and tack
- Leather saddle bags
- Water skins [4]
- Iron Rations [14]
- 50' of rope [2]
- Two medium draft horses pulling Wagon
- GP 3359