Ironclaw Fur and Fury/Odion: Difference between revisions
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==Description == | ==Description == | ||
If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength. | If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can be), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength. | ||
family's Land: | family's Land: |
Revision as of 21:41, 1 March 2019
Odion Robair
Otter Elementalist
Description
If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can be), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength.
family's Land: Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.
Sheet
Basics
Habitat: Shore
Senses: Listen, Smell
Diet: Carnivore
Weapons: Claws, Teeth
Cycle: Twilight
Age: 23
Gender: Male
Height: Tall
Weight: Bulky
Eyes: Green
Pelt: Dark Brown
Distinguishing Characteristics:
- Friendly speech
- Warrior's body
Personal Motto
My family is wrong Noblesse oblige is a strength
Goals
Dice
Species: Otter D8
Career: Career D6
Body D8
Speed D6
Mind D6
Will D4
Skills
Name---favorite Use---Marks---Species---career
Academics---Geography---// D6--- --- D6
Climbing---Rigging---/ D4--- ---
Digging---Swamp---// D6--- ---
Dodge--- Vs. Melle---/D4---D8---
Gossip---With Busy People---// D6--- ---
Inquire---Vs. Those below your station---/ D4--- ---
Observation--- --- --- ---D6
Stealth--- --- ---D8---
Supernatural---With elemental Magic---/ D4--- ---D6
Swimming---Fighting in Water---/ D4---D8---
Vehicles---Boats---/ D4--- ---
Weather sense--- Sailing---/ D4--- ---
Gifts
Personality: Kind []Respite
Language: Calabrese
Local Knowledge:
Combat Save []Respite
Species: Contorionist
Species: Deep Diving
Species: Fast Swimming
Career: Elementalist Tappings
Career: Elementalist Apprentice
Career: Literacy
General: Nobility
General: Sailing
General: First Aid
Gear and cash
Cash: 6 Denarii
Weapons
Rod (dioptre, 2 hand, Close, 1d8 vs defence, Damage +2, Parry d12, Extravagant (3000D), Rare, 1/2 Stone, Truncheon, Trappings, on body
Wand (myrtle) , Good hand, Close, 1d8 vs. defense, Damage +0 Weak, Can't Parry, Extravagant (75D), Rare, 1/8 Stone, Truncheon Trappings, on body
Knife, Good hand, Close, 1d8 vs. defense, Damage+1, Cheap (1/2D), 1/8 Stone, Blade, Concealable, on body
Armor
Robe (starred) 1/2 stone Trappings, on body
Leather armour 1/2 stone, on body
Sundries
BOOK Extravagant (On Elementalism) 1/4 stone, Trappings, In bag
Astrolabe 1/4 stone, Trappings On Body
Backpack 1/4 stone, In bag
Commoner’s clothes 1/4 Stone, on body
Lantern, hooded 1/8 stone, In bag
Oil, Lantern (24 hours) 1/8 stone, In bag
Blanket travel 1/8 stone, In bag
Tent (2 man) 1 stone, In bag
First aid kit 1/4 stone, In bag
Book, chap (Bisclavret, an quick guide) 1/16 stone, In bag
Book, chap (travelling without coin a Noble's guide) 1/16 stone, In bag
Book, chap (Noble trend’s, last years edition) 1/16 stone, In bag
Cutlery (wooden) 0.125 stone, In bag
total 4 9/16 Stone
On body 2 1/4 Stone
Note: Burdened (two sets of armor)
Battle
Initiative: 2d6
Movement
Stride: 1 Dash: 4 (1/2 Max Speed +1 if Body>speed) Sprint: d6 (Speed die) Run: 18 (Max body + Max speed + Dash)
Attack
Attack---Attack Dice---Effect
Natural
Teeth, head, close---2D8 vs Defense--- Damage +1, Grapple,
Claw, Off-hand, Close--- 1D8 Vs Defense--- Damage +1, Critical,
Weapons
Rod, 2 hand, Close--- 1d8 vs defence --- Damage +2,
Wand, Good hand, Close --- 1d8 vs. defense--- Damage +0 Weak, Can't Parry,
Knife, Good hand, Close --- 1d8 vs. defense --- Damage+1,
Magic
Create Air, Off hand, Medium--- 1d4 1d6 vs defense --- Damage + 2 Critical Counters Earth, Magic Air Apprentice
Create Earth, Off hand, Medium --- 1d6 1d8 vs. defense --- Damage + 2 Critical Counters Air, Magic, Earth, Apprentice
Create Water, Off hand, Medium--- 1d4 1d6 1d8 vs. defense--- Damage +2 Critical Counters Fire, Magic, Water, Apprentice
Ignite Fire, Off hand, Medium--- 1d4 vs. defense--- Damage + 1 Critical On Fire Counters Water, Magic, Fire, Apprentice
Move Air, Offhand, Medium --- 1d4 1d6 vs. 3, Resist with Speed Dodge vs. 3 --- Damage +0 Push 1 Counters Air, Magic, Air, Apprentice, Environmental
Move Earth, Offhand, Medium --- 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 --- Damage+ 1 Counters Earth, Magic, earth, Apprentice, Environmental
Move fire, Offhand, Medium --- 1d4 vs. 3, Resist with Speed Dodge vs. 3 --- Damage +0 On Fire Counters Fire, Magic, fire, Apprentice, Environmental
Move Water, Offhand, Medium --- 1d4 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 --- Damage +2 Weak Counters Water, Magic, water, Apprentice, Environmental
Defense
Defense---Defense Dice---Effect
Speed & dodge dice--- d4 d6,d8---dodge Parry rod --- d8 d12
Soak and armor
Soak d18 and Armor Leather d6