Llayne's Characters - Zeng Wei Marshall: Difference between revisions
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===Physical description === | ===Physical description === | ||
[[File:Knights_Errant_Vest.jpg|200px|left]] Z was always large, years of training and his bionic upgrades have turned him into a power house. His black hair is just short enough to keep it out of his eyes when he fights. His grey-green eyes are hard and his knuckles scarred from multiple | [[File:Knights_Errant_Vest.jpg|200px|left]] Z was always large, and years of training and his bionic upgrades have turned him into a power house. His black hair is just short enough to keep it out of his eyes when he fights. His grey-green eyes are hard and his knuckles scarred from multiple battles. | ||
The Knights all wear white leather vests, but Z's is unique because it has a hood. Predominantly white, the shoulders and and zippers are black, serving | The Knights all wear white leather vests, but Z's is unique because it has a hood. Predominantly white, the shoulders and and zippers are black, serving to highlight and outline the cut of the vest. The interior of the hood and the laces on the front of the vest are dark red, and a series of predominately red Knight Errant patches adorn the back and various other points. | ||
==Character Sheet== | ==Character Sheet== |
Revision as of 13:42, 15 May 2019
Zeng Wei Marshall
Physical description
Z was always large, and years of training and his bionic upgrades have turned him into a power house. His black hair is just short enough to keep it out of his eyes when he fights. His grey-green eyes are hard and his knuckles scarred from multiple battles.
The Knights all wear white leather vests, but Z's is unique because it has a hood. Predominantly white, the shoulders and and zippers are black, serving to highlight and outline the cut of the vest. The interior of the hood and the laces on the front of the vest are dark red, and a series of predominately red Knight Errant patches adorn the back and various other points.
Character Sheet
Aspects
High concept: "Bionic Biker"
Trouble: "Errant Ways"
Aspects: "1 1 1 1" "2 2 2 2 " "3 3 3 3 "
Roles: Brawler, Wheelman, Bionic Soldier (Gonzo)
Status
Fate Points: 3
Refresh: 3
Stress | |||||
Physical | OOO OO | Mental | OOO O | ||
Consequences | |||||
Mild | N/A | Moderate | N/A | Severe | N/A |
Skills
+5 | Superb | Athletics |
+4 | Great | Fight |
+3 | Good | Provoke |
+2 | Fair | Drive, Shoot, Will |
+1 | Average | N/A |
Stunts
Hard Style Kung Fu
- In a hand-to-hand fight,
when you’re armed and your opponent isn’t, increase the Weapon rating of your attacks by 2.
Detroit Steel Skeleton (Gonzo Level 1)
- You have Armor:2
against bludgeoning attacks, such as fists and clubs.
Machine Muscles (Gonzo Level 2)
- When running,
jumping, or climbing in a way that would require a roll, you succeed without rolling if your Athletics rating is greater than the opposition. Gain +2 when you attempt to remove a situation aspect by shoving, strong-arming, or otherwise using physical strength
Sweet Ride
- You have a special vehicle of some kind. Give it a high
concept and a trouble. While in your vehicle, you gain +1 to any rolls made to operate it. When you take this stunt, you choose to either restrict this bonus to yourself or let it apply to anyone, friend or foe, who sits in the driver’s seat. Once per episode, you can spend a fate point to give your vehicle a third aspect with one free invocation that lasts until the end of the scene. This new aspect represents some hidden feature of the vehicle that hadn’t been revealed before, like an oil sprayer or an ejector seat
Story
Background
High Concept: Bionic Biker
asdf asdf asdf asdf
Invoke: asdfasdfasdfasdf.
Compel: asdfasdfasdfasdf.
Rising Conflict
Trouble: Errant Ways
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Invoke: asdfasdfasdfasdf.
Compel: asdfasdfasdfasdf.
Phase One
Aspect: A A A A
Invoke: asdf asdf
Compel: asdfasdf
Phase Two
Aspect: A A A A
Invoke: asdfasdf Compel: aasdf asdf
Phase Three
Aspect Something else...
Invoke: alksdjf;laskdjf;laskdf
Compel: aksldfj;lasdkjf;alskdjf;