City of Necromancers: Renewing Compacts & Treaties: Difference between revisions
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**normal vision; bonuses to Perceive, deception, transmutation/mind control, Hubris, can make illusions | **normal vision; bonuses to Perceive, deception, transmutation/mind control, Hubris, can make illusions | ||
**Munisa, +1 Quality, ''Cunning'', a priestess of Sehanine, traits: orderly, focused, obsessive, dignified, reputation as perceptive. Lawful alignment, motivated by loyalty. | **Munisa, +1 Quality, ''Cunning'', a priestess of Sehanine, traits: orderly, focused, obsessive, dignified, reputation as perceptive. Lawful alignment, motivated by loyalty. | ||
*[[City_of_Necromancers:_Renewing_Compacts_&_Treaties:Dreadhur|Dreadhur]] | *'''[[City_of_Necromancers:_Renewing_Compacts_&_Treaties:Dreadhur|Dreadhur]] Solace''', Blackguard, Animator-General of the Army Undying of Rahesh, the Blood and Fingers of Vecna, HP X/X | Armor: Y | ||
* | **low-light vision; bonuses to subterfuge, intimidation & followers (always on); moderate fire resistance; can manufacture undead troops; Infernal Wrath | ||
* | **Gate's Bane, intelligent great-axe, +1 Quality, Rebellion-wise, Athletic, Sensitive to Magic, traits: hopeful, vengeful, stubborn, charismatic, veteran. Likes to slack off. Chaotic alignment, motivated by celebration and vengeance, doubtful about Dreadhur's leadership | ||
**executive officer | |||
**squad of 20 zombie soldiers | |||
[[Sample CoN Character Sheet]] | [[Sample CoN Character Sheet]] |
Revision as of 00:26, 23 June 2019
Interest/Discussion Thread | Recruitment
Player Characters
- Myrineth
- Tama aka Moonblood, Priestess/Invoker/Luminous Vessel of Sehanine, Silvern Traveller and Envoy of the Moonlight Seat, HP 38/38 | Armor: varies
- normal vision; bonuses to Perceive, deception, transmutation/mind control, Hubris, can make illusions
- Munisa, +1 Quality, Cunning, a priestess of Sehanine, traits: orderly, focused, obsessive, dignified, reputation as perceptive. Lawful alignment, motivated by loyalty.
- Dreadhur Solace, Blackguard, Animator-General of the Army Undying of Rahesh, the Blood and Fingers of Vecna, HP X/X | Armor: Y
- low-light vision; bonuses to subterfuge, intimidation & followers (always on); moderate fire resistance; can manufacture undead troops; Infernal Wrath
- Gate's Bane, intelligent great-axe, +1 Quality, Rebellion-wise, Athletic, Sensitive to Magic, traits: hopeful, vengeful, stubborn, charismatic, veteran. Likes to slack off. Chaotic alignment, motivated by celebration and vengeance, doubtful about Dreadhur's leadership
- executive officer
- squad of 20 zombie soldiers
Discovered Lands
Rahesh
City of Undeath, Summoner's Mount, the Infernal Veil
- Alignment: Lawful | Values: Discipline, Order | Vice: Arrogant
- Profile: sizable, comfortable economy, strong military, resigned populace
- Features: signature tradition: necromancy, abundance of residuum, renowned faction: guilds
- City Features: fortified x2, idiosyncratic religious practice: the living and dead live together in equality, death of an authority figure, distinct natural feature
- City Problems: shortage of iron & wood, disease x2, threat from Shadowdark
- Districts:
- administrative (guilds) [feature: menhir, problem: unrest]
- administrative (military) [feature: idiosyncratic architecture + renowned priest, problem: disease]
- wealthy [feature: idiosyncratic architecture, problem: disease]
- market [landmark: academy, problem: factions in conflict]
- poor [feature: renowned prophet, problem: disease]
Factions
The Moonbow
Rahesh is a city of necromancy and summoning, but also of illusion. Illusory magic is one of the great defensive weapons of the city. Changeling citizens within Rahesh are known as The Moonbow, and they are all considered Sehanine's agents. Several dozen in number, they protect and defend the city from infiltration and harm, both within and without its walls.