Star Worlds:Equipment List: Difference between revisions
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Latest revision as of 21:38, 28 January 2020
Melee Weapons[edit]
Type | Cost | Damage | Modifiers |
---|---|---|---|
Unarmed Attack | D6-2 | ||
Light Weapon | 25c | D6 | Light, Throw |
Stun Weapon | 50c | D6+2 | Stun |
Martial Weapon | 75c | D6+1 | |
Reach Weapon | 100c | D6+1 | Two-Handed, Reach |
Heavy Weapon | 200c | D6+2 | Two-Handed, Heavy |
Lightsaber | 3000c | D6+3 | Deadly, Exotic |
Ranged Weapons[edit]
Type | Cost | Damage | Modifiers |
---|---|---|---|
Blaster Pistol | 250c | D6 | Light, Close |
Blaster Carbine | 500c | D6+1 | Close |
Blaster Rifle | 1000c | D6+1 | Ranged, Two-Handed |
Repeating Blaster | 2000c | D6+2 | Ranged, Two-Handed, Heavy |
Bowcaster | 1500c | D6+1 | Ranged, Two-Handed, Deadly |
Flame Thrower | 1000c | D6 | Close, Burn |
Ion Blaster | 1000c | D6+2 | EMP |
Explosive Weapons[edit]
Type | Cost | Damage | Modifiers |
---|---|---|---|
Frag Grenade | 200c | D6+2 | Throw, Blast |
Stun Grenade | 200c | D6+2 | Stun, Throw, Blast |
Ion Grenade | 250c | D6+3 | EMP, Throw, Blast |
Thermal Detonator | 2000c | D6+3 | Throw, Blast, Deadly |
Armor[edit]
Type | Cost | Armor | Max Speed | Modifiers |
---|---|---|---|---|
No Armor | Sprint | |||
Light Armor | 250c | +1 | Run | |
Heavy Armor | 1000c | +2 | Jog | Heavy, Restrictive |
Weapon and Armor Effects[edit]
- Blast: Damages the target and everyone adjacent to it.
- Burn: Does damage for three turns unless extinguished.
- Close: Can be fired accurately at nearby targets, but lacks real distance.
- Deadly: When you roll a 6 on damage, roll again and add the new result.
- EMP: Half damage against living targets.
- Heavy: You can only carry as many Heavy items as your MEN score.
- Exotic: Must have special training in order to use properly.
- Light: Can be offhand weapon. If the damage from your primary weapon is undesirable, reroll with your offhand weapon and take the new result.
- Ranged: Can be fired at targets from a long distance.
- Reach: Has an advantage against non-reach melee weapons in combat.
- Restrictive: Get a -1 to Daring checks while wearing this bulky armor.
- Stun: Does Vitality Damage, but will knock an enemy out instead of killing.
- Throw: Can be thrown accurately at nearby targets.
- Two-Handed: Requires both hands to use properly.
Gear & Services[edit]
Clothing | Tools | Services | |||
---|---|---|---|---|---|
Type | Cost | Type | Cost | Type | Cost |
Vagabond's Clothing | 1c | All-Temperature Cloak | 100c | Dining, Luxurious | 150c |
Commoner's Clothing | 10c | Aquatic Rebreather | 350c | Dining, Upscale | 50c |
Tradesman‟s Clothing | 25c | Bandolier | 100c | Dining, Average | 10c |
Quality Clothes | 50c | Holster, Concealed | 75c | Dining, Budget | 2c |
Latest Fashions | 100c | Binder Cuffs | 50c | Lodging, Luxurious | 200c |
Official Vestments | 200+c | Breath Mask | 200c | Lodging, Upscale | 100c |
Elegant Fashions | 500+c | Comlink, long-ranged | 250c | Lodging, Average | 50c |
Comlink, short-ranged | 25c | Lodging, Budget | 20c | ||
Com-Scrambler | 400c | Bacta Tank Treatment, Per Hour | 300c | ||
Cybernetic Prosthesis | 5000c | Hospital Care, Per Day | 300c | ||
Datapad | 1000c | Taxi Service, Per Half-Hour | 10c | ||
Electrobinoculars | 1000c | Space Travel, Per Five Days | 500c | ||
Energy Cell | 10c | ||||
Flight Suit | 1000c | ||||
Fusion Lantern | 25c | ||||
Glow Rod | 10c | ||||
Helmet Package | 4000c | ||||
Holorecorder | 100c | ||||
Holster, Hip | 50c | ||||
Jet Pack | 500c | ||||
Liquid Cable Dispenser 15 Meters | 10c | ||||
Medical Kit | 600c | ||||
Medpac | 100c | ||||
Portable Computer | 4000c | ||||
Power Generator | 1000c | ||||
Power Pack | 25c | ||||
Power Recharger | 250c | ||||
Ration Pack | 5c | ||||
Security Kit | 750c | ||||
Sensor Pack | 1500c | ||||
Space Suit | 2000c | ||||
Surgery Kit | 1000c | ||||
Syntherope 45 Meters | 20c | ||||
Targeting Scope | 100c | ||||
Tool Kit | 500c | ||||
Utility Belt | 250c |
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