Difference between revisions of "Firefly: Can't Take the Sky - Character 7"
BlackSheep (talk | contribs) |
BlackSheep (talk | contribs) (→Trained Skills) |
||
Line 9: | Line 9: | ||
==Trained Skills== | ==Trained Skills== | ||
− | '''Notice''' [[file: | + | '''Notice''' [[file:d6a.png|24px|d8]] |
'''Influence''' [[file:d6a.png|24px|d6]] | '''Influence''' [[file:d6a.png|24px|d6]] | ||
Line 24: | Line 24: | ||
'''Fix''' [[file:d6a.png|24px|d6]] | '''Fix''' [[file:d6a.png|24px|d6]] | ||
+ | |||
+ | '''Focus''' [[file:d6a.png|24px|d8]] | ||
Revision as of 05:54, 14 May 2020
Name :: Robot Bodyguard
Character Quote
Attributes
|| Physical || Mental || Social ||
Trained Skills
Untrained Skills
Distinctions/Triggers
Simulacrum "People ain't always what they seem. But some people ain't even people."
- ☑ Step Back: Roll instead of for 1 PP
- ☑ Made of Sterner Stuff: Step back a physical Complication by exposing your mechanical nature
- ☐ Trigger: Description
Bodyguard "My job is to keep you safe, not to keep you happy."
- ☑ Step Back: Roll instead of for 1 PP
- ☑ First Aid: Spend 1 PP to step back another character’s medical or injury-based Complication
- ☐ Get Down: Gain 1PP when you put yourself at risk to protect another
- ☑ Step Back: Roll instead of for 1 PP
- ☐ Old Habits Die Hard: Step up a Complication to double or step up Social for all Influence, Notice, and Perform rolls in a scene.
- ☐ Fiercely Independent: Gain 1 PP when you reject someone else’s plans to strike out on your own.
Signature Assets
Background/Bio
Describe your character here