Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"
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: ◇ Nexus Link | : ◇ Nexus Link | ||
− | '''Engines: 1 / 3''' | + | '''Engines: 1 + 1 = 2 / 3''' |
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: ◇ Particle Cannons | : ◇ Particle Cannons | ||
− | '''Hull: 0 / 2''' | + | '''Hull: 0 + 1 = 1 / 2''' |
=== Special Abilities === | === Special Abilities === |
Revision as of 19:49, 31 December 2020
Last-Chance-2
- Designation:
- Ship Size: Freighter
- Crew Reputation: Honorable
- Crew: 0 / 3
Systems
Comms: 2 / 4
- ◈ Long-Range Scanner
- ◇ Nexus Link
Engines: 1 + 1 = 2 / 3
- ◈ Jump Drive
Weapons: 1 / 3
- ◈ Grappling Hooks
- ◇ Particle Cannons
Hull: 0 + 1 = 1 / 2
Special Abilities
- ◇ Licensed
- Take -2 heat on any legitimate bounty hunting job. Your ship
can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.
- ◇ On the Trail
- Your crew gains an extra downtime activity to work on long-term projects, or acquire assets to track bounties.
- ◇ Light Touch
- You gain potency when tailing a target, or when gathering info at a target’s previous location.
- ◇ Snatch’N’Grab
- When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll.
- ◇ Loaded for Bear
- Your crew can carry +1 load. They have distinctive and high-quality armor. When you wear armor, it counts as heavy armor (two uses).
- ◇ Play Both Sides
- When you release a bounty target, make them a crew contact.
- ◇ Deadly
- Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).
- ◇ ◇ Veteran
- Choose a special ability from another source.
Crew / Ship Upgrades
- Auxiliary
- ◇ AI Module
- ◇ Armory
- ◈ Brig
- ◇ Galley
- ◇ Medical Bay
- ◇ Science Bay
- ◇-◇ Shields
- Training
- ◇ Insight
- ◈ Prowess
- ◇ Resolve
- ◇ Playbook
- Ship Gear
- ◇ Holo-Emitters
- ◇ Intruder Alarm
- ◇ Land Rover
- ◇ Power Reserves
- ◇ Shuttle
- ◇ Stasis Pods
- ◇ Vault
- Crew Gear
- ◇ Alien Pet
- ◇ Land Transport
- ◇ Recon Drone
- ◇ Survival Gear
- ◇ Workshop
- Cerberus Upgrades
- ◇ Tracers
- ◇ Stun Weapons
- ◇-◇ Personal Vehicles
- ◇-◇ Hard Knocks
- ◇-◇-◇ Smooth Criminals
Crew XP
Experience: 0/8
At the end of each session, for each item below, mark 1 xp (or 2 xp instead if that item occurred multiple times).
- You executed a successful extraction operation or capture of a bounty.
- You contended with challenges above your current station.
- You bolstered your crew’s reputation or developed a new one.
- You expressed the goals, drives, inner conflict, or essential nature of the crew