War of the Burning Sky (PbP campaign): Difference between revisions
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This is a <i>13th Age</i> play-by-post | This is a <i>13th Age</i> play-by-post campaign run by <span class="plainlinks">[https://forum.rpg.net/index.php?members/nooch.76775/#about Nooch]</span>. | ||
* <span class="plainlinks">[https://forum.rpg.net/index.php?threads/war-of-the-burning-sky-1-the-scouring-of-gate-pass.883691/ IC | * <span class="plainlinks">[https://forum.rpg.net/index.php?threads/war-of-the-burning-sky-1-the-scouring-of-gate-pass.883691/ IC Thread]</span> | ||
* <span class="plainlinks">[https://forum.rpg.net/index.php?threads/war-of-the-burning-sky-1-the-scouring-of-gate-pass.883558/ OOC | * <span class="plainlinks">[https://forum.rpg.net/index.php?threads/war-of-the-burning-sky-1-the-scouring-of-gate-pass.883558/ OOC Thread]</span><br><br> | ||
__TOC__ | __TOC__ |
Revision as of 21:37, 14 July 2021
This is a 13th Age play-by-post campaign run by Nooch.
Player Characters
Character Name | Race | Class | Level | Played by |
---|---|---|---|---|
Aelrindel | High Elf | Wizard | Chronicler | |
Alita Blackwood | Human | Paladin | Max | |
Isil | Dark Elf | Ranger | Sam I Am | |
Karsten Schneck | Human | Necromancer | Leliel | |
Wenrin Ferneyes | Halfling | Bard | SirMoogle |
Major NPCs
Locations
Setting & Campaign Notes
Icons
Emperor Drakus Coaltongue (deceased) / Ragesian Army / Ragesia
Supreme Inquisitor Leska / The Inquisitors / Ragesia
Headmaster Simeon Gohanach / Students of Lyceum / Seaquen
Lord Shaaladel / Solei Palancis / Shining Lands of the Shahalesti
Mythological Beasts / ??? / Gate Pass (see the sidebar on page 5)
Khagan Onamdammin / Monastery of the Two Winds Monks / Ostalin
Exarch Horstea (removed) / Knights of the Aquiline Cross / Sindaire
Guildmistress Sheena Larkins / Wayfarers / Seaquen
King Steppengard / Feudal Lords / Dassen
House Rules
No initiative - combat happens in post order. Monsters and NPC's generally go after PC's unless there's a narrative reason to go first.
The human's Quick to Fight initiative advantage is replaced by the ability to change the escalation die from +0 to +1 at the beginning of combat once per full refresh.
The Wizard's Overworld Advantage applies anywhere not in the prime material plane.