Urchins: Eyes of the Undercity/Dodgy Tim: Difference between revisions
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'''Background Distinction -''' ''Shoemaker's Apprentice'' | '''Background Distinction -''' ''Shoemaker's Apprentice'' | ||
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
:[[File:Check002.png|24px]] '''Durable Shoes:''' ''I still practice my craft!'' Spend 1 plot point to create the d8 asset Durable Shoes; it lasts for a scene and can be used for any action that requires jumping or running. | :[[File:Check002.png|24px]] '''Durable Shoes:''' ''I still practice my craft!'' Spend 1 plot point to create the d8 asset <u>Durable Shoes</u>; it lasts for a scene and can be used for any action that requires jumping or running. | ||
:: '''Unactivated SFX:''' ''Description'' | :: '''Unactivated SFX:''' ''Description'' | ||
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Revision as of 13:00, 14 September 2021
Dodgy Tim :: The Courier
Character Quote
Approaches
Savagery | Cunning | Finesse | Rapport
Roles
Distinctions/SFX
Checked SFX are active.
Background Distinction - Shoemaker's Apprentice
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Durable Shoes: I still practice my craft! Spend 1 plot point to create the d8 asset Durable Shoes; it lasts for a scene and can be used for any action that requires jumping or running.
- Unactivated SFX: Description
Quirk Distinction - Hathead
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Hidden Face: Just another urchin not worth your time. Spend 1 plot point to double your Finesse die when attempting to evade detection.
- Unactivated SFX: Description
Free Distinction - Street Cant
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Unactivated SFX: Description
- Unactivated SFX: Description
Relationships
Factions
All factions start at a rating of
Resources
Grundle Roles
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX
- SFX
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
Signature Assets
Heirloom: Hand Mirror A mirror that Dodgy Tim recovered after his parents died. Once used for vanity purposes, it now reveals what's just beyond the corner.
Keepsake: A Helping Hand A grappling hook that is useful for scaling buildings.
Background/Bio
Dodgy Tim was the son of a humble couple in the shoemaking business. When he wasn't playing with some of the other neighbourhood children, he was learning the craft from his parents. One day, he came back to discover his home was ablaze, and through the wreckage found his parents, who didn't make it. Gathering what remained, Tim took to the streets and ingratiated himself with other capable children.
His small stature and decent-quality shoes make it easy for him to deliver packages and messages between urchins. With access to urchins all around the city, he wants to solve the mystery behind the fire.