Firefly: Reavers of the Rim - Imelda: Difference between revisions
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==''Character Quote''== | ==''Character Quote''== | ||
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
'''|| Physical [[file: | '''|| Physical [[file:d10a.png|24px|d10]] || Mental [[file:d6a.png|24px|d6]] || Social [[file:d8a.png|24px|d8]] ||''' | ||
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
Line 20: | Line 20: | ||
* ''Specialty'' [[file:d6a.png|24px|d6]] | * ''Specialty'' [[file:d6a.png|24px|d6]] | ||
''' | '''Drive''' [[file:d6a.png|24px|d6]] | ||
* ''Horses'' [[file:d6a.png|24px|d6]] | |||
''' | '''Fight''' [[file:d6a.png|24px|d6]] | ||
'''Focus''' [[file:d8a.png|24px|d8]] | |||
'''Influence''' [[file:d8a.png|24px|d8]] | |||
'''Labor''' [[file:d6a.png|24px|d6]] | |||
'''Move''' [[file:d8a.png|24px|d8]] | |||
* ''Reflexes'' [[file:d6a.png|24px|d6]] | |||
'''Notice''' [[file:d8a.png|24px|d8]] | |||
'''Perform''' [[file:d10a.png|24px|d10]] | |||
'''Shoot''' [[file:d12a.png|24px|d12]] | |||
* ''Close Quarters'' [[file:d6a.png|24px|d6]] | |||
==Untrained Skills [[file:d4a.png|30px|d4]]== | ==Untrained Skills [[file:d4a.png|30px|d4]]== | ||
| | | All others [[file:d4a.png|16px|d4]] | | ||
==Distinctions/SFX [[file:d8a.png|32px|d8]]== | ==Distinctions/SFX [[file:d8a.png|32px|d8]]== | ||
Checked SFX are active. | Checked SFX are active. | ||
---- | ---- | ||
''' | '''Cowgirl -''' ''You've rode herd long enough that it's all second nature to you. Getting back in the saddle is just as easy as falling off a horse. Err, wait...'' | ||
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | : '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | ||
: ''' | : '''☐ SFX, Saddle Up:''' ''Spend '''1 PP''' to create a [[file:d8a.png|18px|d8]] '''Asset''' representing a trusty animal companion (most likely a horse).'' | ||
: '''☐ SFX:''' '' | : '''☐ SFX, Rugged:''' ''Spend '''1 PP''' to ignore a '''Complication''' for a die roll that includes one of your highlighted Skills.'' | ||
---- | ---- | ||
''' | '''I Aim to Misbehave -''' ''You tend to make trouble wherever you go, but you're too charming, pretty, or scary for people to hold you to account. Usually. Until you ain't.'' | ||
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | : '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | ||
: '''☑ SFX:''' '' | : '''☑ SFX, I'm Your Huckleberry:''' ''When a Crewmember in the same scene as you acquires a '''Complication''', you can divert it to yourself, '''step it up''', and gain '''1 PP'''.'' | ||
: ''' | : '''☑ SFX, Eyes On Me:''' ''While you use your good looks, thrillin' heroics, or general excess of gumption to distract attention from your crew, spend '''1 PP''' to give them a Distraction '''asset''' equal to your Performance die.'' | ||
---- | ---- | ||
''' | '''Gunslinger -''' ''Some folks can shoot off the burning tip of a man's cigar from 500 paces, clip the wing of a falcon in a full dive, or take aim just by hearing a target. Not you, not quite, but you're fast on the draw, faster to react, and your enemies don't have time to shoot back.'' | ||
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | : '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | ||
: ''' | : '''☑ SFX, Quick Draw:''' ''The first time you set the stakes in a firefight, spend '''1 PP''' to double Shoot. If your opponent raises the stakes, step back Shoot for the rest of the scene.'' | ||
: '''☐ SFX:''' '' | : '''☐ SFX, Hail of Bullets:''' ''When you Take Out a GMC with a Shoot Action, take or step up a '''Complication''' to automatically Take Out another from the scene.'' | ||
---- | ---- | ||
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
''' | '''Paired Magnafire "Mule-Kicker" .44 Revolvers with Greenleaf Ironwood grips ''' [[file:d8a.png|24px|d8]] ''Anyone who sees her two-fisting these hand cannons knows she means business.'' | ||
==Background/Bio== | |||
Imelda grew up on a cattle ranch on Jiangyin, following in her parents' footsteps as a ranch hand driving herds across the steppes to new forage and eventually to market. She learned to shoot as a matter of frontier necessity, but soon discovered a real talent for it, both in competition and driving off raids from hill folk and cattle rustlers. Then the War came, and folks (particularly Independent agitators) kept telling her how much of a difference she could make, and she had to admit... The prospect of doin' some thrilling heroics did appeal. | |||
'' | Thrillin' heroics she... didn't, at first. With her competition skills and fine farmgirl looks, at first she got diverted from combat to recruiting, with propaganda channeling the Earth-that-Was revolutionary figure "La Adelita", but the Independents soon ran out of the luxury of being able to keep anyone out of the war, and she was sent off to Greenleaf among the commando units trying to break the stalemate on that world. When the Independents withdrew after intense but ultimately futile fighting, she was shipped off to Serenity Valley and did her part in that last, even more futile battle. | ||
Since then she's been wandering, swinging between trying to quixotically be a knight-errant standing up for little folk and retreating into a haze of guns, girls, & gambling. A proper crew to latch onto might just be the thing to even her keel, though woe betide anyone who does wrong by her new friends... | |||
==[[Firefly:_Reavers_of_the_Rim | Return to Main Page]]== | ==[[Firefly:_Reavers_of_the_Rim | Return to Main Page]]== |
Latest revision as of 04:38, 10 January 2023
Imelda Quetzal :: Gunslinger[edit]
Gunslinging | Dressed up | Back in the War |
Character Quote[edit]
Attributes [edit]
|| Physical || Mental || Social ||
Trained Skills [edit]
Untrained Skills [edit]
Distinctions/SFX [edit]
Checked SFX are active.
Cowgirl - You've rode herd long enough that it's all second nature to you. Getting back in the saddle is just as easy as falling off a horse. Err, wait...
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☐ SFX, Saddle Up: Spend 1 PP to create a Asset representing a trusty animal companion (most likely a horse).
- ☐ SFX, Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.
I Aim to Misbehave - You tend to make trouble wherever you go, but you're too charming, pretty, or scary for people to hold you to account. Usually. Until you ain't.
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☑ SFX, I'm Your Huckleberry: When a Crewmember in the same scene as you acquires a Complication, you can divert it to yourself, step it up, and gain 1 PP.
- ☑ SFX, Eyes On Me: While you use your good looks, thrillin' heroics, or general excess of gumption to distract attention from your crew, spend 1 PP to give them a Distraction asset equal to your Performance die.
Gunslinger - Some folks can shoot off the burning tip of a man's cigar from 500 paces, clip the wing of a falcon in a full dive, or take aim just by hearing a target. Not you, not quite, but you're fast on the draw, faster to react, and your enemies don't have time to shoot back.
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☑ SFX, Quick Draw: The first time you set the stakes in a firefight, spend 1 PP to double Shoot. If your opponent raises the stakes, step back Shoot for the rest of the scene.
- ☐ SFX, Hail of Bullets: When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene.
Signature Assets [edit]
Paired Magnafire "Mule-Kicker" .44 Revolvers with Greenleaf Ironwood grips Anyone who sees her two-fisting these hand cannons knows she means business.
Background/Bio[edit]
Imelda grew up on a cattle ranch on Jiangyin, following in her parents' footsteps as a ranch hand driving herds across the steppes to new forage and eventually to market. She learned to shoot as a matter of frontier necessity, but soon discovered a real talent for it, both in competition and driving off raids from hill folk and cattle rustlers. Then the War came, and folks (particularly Independent agitators) kept telling her how much of a difference she could make, and she had to admit... The prospect of doin' some thrilling heroics did appeal.
Thrillin' heroics she... didn't, at first. With her competition skills and fine farmgirl looks, at first she got diverted from combat to recruiting, with propaganda channeling the Earth-that-Was revolutionary figure "La Adelita", but the Independents soon ran out of the luxury of being able to keep anyone out of the war, and she was sent off to Greenleaf among the commando units trying to break the stalemate on that world. When the Independents withdrew after intense but ultimately futile fighting, she was shipped off to Serenity Valley and did her part in that last, even more futile battle.
Since then she's been wandering, swinging between trying to quixotically be a knight-errant standing up for little folk and retreating into a haze of guns, girls, & gambling. A proper crew to latch onto might just be the thing to even her keel, though woe betide anyone who does wrong by her new friends...