G2W: Metuta: Difference between revisions
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Created page with "- Main Page; Sigma Tau Sector *Name: '''Metuta''' *Class: Wizard *Level: 1 *XP: 0 *Age: *Languages: Native, Trade Tongue *Background: Nomad *Description:..." |
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- Main Page; [[ | - Main Page; [[Gateway to the West:Main_Page]] | ||
*Name: '''Metuta''' | *Name: '''Metuta''' | ||
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* Administer | * Administer | ||
* Connect | * Connect | ||
* Convince | |||
* Craft | |||
* Exert | * Exert | ||
* | * '''Heal: 0''' | ||
* Know | * Know | ||
* Lead | * Lead | ||
* '''Magic: 0''' | |||
* Notice | * Notice | ||
* Perform | * Perform | ||
* | * Pray | ||
* Punch | * Punch | ||
* Shoot | * '''Ride: 0''' | ||
* Sail | |||
* '''Shoot: 0''' | |||
* Sneak | * Sneak | ||
* Stab | * Stab | ||
* Survive | * '''Survive: 0''' | ||
* | * Trade | ||
* Trade | * Trade | ||
* Work | * Work | ||
===Foci=== | |||
* Gifted Chirurgeon | |||
===Magic Powers=== | |||
====Arts==== | |||
* Elemental Resilience | |||
* Elemental Sparks | |||
* Elemental Blast (Scene Effort, 50ft magic attack (+3), 1d6+3 damage) | |||
====Spells==== | |||
* 1st | |||
** Elemental Favour | |||
** Elemental Spy | |||
** Cognitive Supersession of the Inferior Orders | |||
** The Long Amber Moment | |||
==Equipment== | ==Equipment== |
Revision as of 14:08, 7 February 2023
- Main Page; Gateway to the West:Main_Page
- Name: Metuta
- Class: Wizard
- Level: 1
- XP: 0
- Age:
- Languages: Native, Trade Tongue
- Background: Nomad
- Description:
Attributes:
- Strength 14 (+1)
- Dexterity 14 (+1)
- Constitution 16 (+1)
- Intelligence 18 (+2)
- Wisdom 13 (+1)
- Charisma 14 (+1)
Other Stats
- Movement Rate:
- HP: 6
- System Strain:
- AC:
- Attacks:
- Saves:
- Evasion:
- Mental:
- Physical:
Skills
- Administer
- Connect
- Convince
- Craft
- Exert
- Heal: 0
- Know
- Lead
- Magic: 0
- Notice
- Perform
- Pray
- Punch
- Ride: 0
- Sail
- Shoot: 0
- Sneak
- Stab
- Survive: 0
- Trade
- Trade
- Work
Foci
- Gifted Chirurgeon
Magic Powers
Arts
- Elemental Resilience
- Elemental Sparks
- Elemental Blast (Scene Effort, 50ft magic attack (+3), 1d6+3 damage)
Spells
- 1st
- Elemental Favour
- Elemental Spy
- Cognitive Supersession of the Inferior Orders
- The Long Amber Moment
Equipment
- Readied:
- Stowed:
- Money: