Midnight: the Shadow Killers player Bill: Difference between revisions
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*** '''TOTALS:''' 20 scrolls, all 1st-level spells at caster level 2, is a total of 1000vp. This is one day of work, and will cost 40XP. The materials needed will be roughly 500vp worth of stuff, but it's assumed that creation is limited entirely by whether or not the materials are on hand. (scribing scrolls does not require the maker to expend spell energy) | *** '''TOTALS:''' 20 scrolls, all 1st-level spells at caster level 2, is a total of 1000vp. This is one day of work, and will cost 40XP. The materials needed will be roughly 500vp worth of stuff, but it's assumed that creation is limited entirely by whether or not the materials are on hand. (scribing scrolls does not require the maker to expend spell energy) | ||
* '''Day 2:''' learn ''touch of fatigue'' (25xp) | * '''Day 2:''' learn ''touch of fatigue'' (25xp) | ||
* '''Day 3:''' study corpses, dissect bodies, make notes for the [[Kyuad's | * '''Day 3:''' study corpses, dissect bodies, make notes for the [[Kyuad's Lorebook|lorebook]], study books available in the house, prepare for the next day | ||
* '''Day 4:''' craft a spell talisman for ''false life'' (50xp) | * '''Day 4:''' craft a spell talisman for ''false life'' (50xp) | ||
* '''Day 5:''' complete crafting, translation of the rest of the spellbooks and scrolls | * '''Day 5:''' complete crafting, translation of the rest of the spellbooks and scrolls |
Revision as of 03:56, 23 February 2007
Bill's Characters
- Arlaan Abarakolor, Clan Dwarf Defender of the Giantblooded heroic path
- Kyuad Finustion, southern Erenlander Channeler of the Foundling heroic path
Bill's GM Requests
- Bill's special rule requests
- Items
- Magic Items
- Floating Book - The floating book knows its name and comes when called. It hovers approximately 3 feet above the ground at all times and remains in the orientation its owner sets it. (From Dragon 341, p. 65) This isn't necessarily something that I'd like a character to have, but it would be neat to see in the world.
- Magic Items
- Spells for Kyuad - These are spells that I'd like for Kyuad to learn - this means of course, that the GM will need to purposefully place these in the game world, in the form of a spell scroll or a spellbook, in order for Kyuad to learn them. ++Currently Kyuad can learn: 9 spells++
- Level 0
- caltrops
- create water
- cure minor wounds (found scrolls)
- disrupt undead (found in spellbook)
- touch of fatigue (found in spellbook)
- Level 1
- Angry Ache
- Backbiter
- Deep Breath (found in spellbook)
- Fast Healing I
- Fleshknit, Lesser
- ray of enfeeblement
- obscuring mist (found in spellbook)
- Spirit Worm
- unseen servant (found in Runes)
- Updraft
- Level 2
- Spells learned automatically at level 3: blindness/deafness and false life (not requests, just included here for reference)
- command undead (found in spellbook)
- cure moderate wounds
- Decomposition (found in spellbook)
- fey fire
- delay poison
- Healing Sting
- lesser restoration
- Life Bolt
- Prowess Siphon
- Ray of Weakness (found in spellbook)
- scare - this isn't useful until level 6
- Shroud of Undeath (found in spellbook)
- spectral hand
- ghoul touch - this isn't useful until level 6 (found in spellbook)
- Level 0
Bill's Player Journal
Kyuad
Game 2
Kyuad met up with his old friend Diego Possiogn, a legate. Kyuad was trying to determine what had ransacked and raided Walden's house when he noticed Diego coming up the path toward the house, so he stashed his gear and ran inside to get a broom and look all "hey, I'm cool!"
Diego arrived with a dorn servant named Gertrude and an orc bodyguard who didn't speak very well. They were escorting three armored trailers holding a chimera, a drider, and some owlbears. He claimed that the "drider" was a jungle elf that had modified his own body to have the abdomen of a spider. Others were with Diego, but the number is unclear.
Diego wished to speak with Kyuad, but mainly used the opportunity to put more distance between the two of them. Most likely, Diego wishes to remind the rabble with him that he's in charge, and hopes that his old friend is going to help him do that.
Also, there was a raven that somehow was able to talk. Diego called it Neega. Kyuad is thinking that most likely this was a dire raven who suffered from a feeblemind spell in order to allow an astirax (which are normally not talkative) to possess it. It's probably an astirax because it mentioned "smelling" something, and there was something about that basement that seemed to radiate power. However, there's no way it could have sensed Kyuad as a channeler - it had been a long time since he had cast a spell, and had moved since then anyway.
In order to get out of this situation, Kyuad's going to have to relent and act as though he's grovelling for his life - really put on a good show for the orcs to remind them who their boss is. Then again, Kyuad did just see that orc Durgaz come out of the woods. He'd be smart to keep his distance. If his friends decide to do something stupid and it escalates into a fight, and if Neega is as astirax, that thing is our first priority by far - if it doesn't die then Kyuad probably will. We'll also have to make sure that no one opens up the trailers - we don't want to fight a chimera at all. We also have to make sure the house doesn't get burned - although the previous fire didn't burn it so there's a chance it is resistant to that.
Game 5
This session was mainly spent doing housekeeping. The PCs spent that time in ShadowWall, Walden's home. This is how Kyuad spent his time:
- Day 1: Scribe scrolls and familiar arrives
- Scrolls
- 4 x comprehend languages - spell level 1 x CL 2 x 25vp = 50vp
- 8 x cure light wounds - spell level 1 x CL 2 x 25vp = 50vp
- 8 x mage armor - spell level 1 x CL 2 x 25vp = 50vp
- TOTALS: 20 scrolls, all 1st-level spells at caster level 2, is a total of 1000vp. This is one day of work, and will cost 40XP. The materials needed will be roughly 500vp worth of stuff, but it's assumed that creation is limited entirely by whether or not the materials are on hand. (scribing scrolls does not require the maker to expend spell energy)
- Scrolls
- Day 2: learn touch of fatigue (25xp)
- Day 3: study corpses, dissect bodies, make notes for the lorebook, study books available in the house, prepare for the next day
- Day 4: craft a spell talisman for false life (50xp)
- Day 5: complete crafting, translation of the rest of the spellbooks and scrolls
- Day 6: learn cure minor wounds (25xp)
- Day 7: learn disrupt undead (25xp)
Totals: 165 Experience spent
The group also planned out their next moves, which will take them back into the wilderness as they attempt to find Valendil in order to hand off the "ferret."