Zash Trignot: Difference between revisions

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===Aptitudes===
===Aptitudes===
*Might X (Base Y)
*Might 6 (Base 6)
*Deftness X (Base Y)
*Deftness 8 (Base 8)
*Grit X (Base Y)
*Grit 8 (Base 8)
*Insight X (Base Y)
*Insight 11 (Base 11)
*Aura X (Base Y)
*Aura 8 (Base 8)


Quirks:
Quirks:
*
*Soul Link - You are able to connect your heart and mind with another. However, when not linked to another, your supernatural empathy crowds your mind with a cacophony of ambient emotions.
*
**You may choose a single, willing person to Link with.
*
**You must be close enough to touch someone in order to establish a Link with them.
**Once linked, you can share thoughts and feelings with each other no matter how much distance comes between you.
**You may terminate, or switch, who you are Linked to at any time.
**When not Linked to another, all Checks and Contest rolls suffer a Minor Penalty (-2). Your receptive mind is distracted by the stream of others' thoughts.


===Abilities===
===Abilities===

Revision as of 04:50, 16 October 2024

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Name of character

description

  • Calling: Sage
  • Rank 2 (XP 6/12)
  • Species: Human (Native)
  • Homeland: Wistful Dark
  • History: Blight Raider
  • Languages: Low Speech, High Akenian

Purviews

My history grants me a Minor Bonus (+2) on...

  • swift and ruthless action
  • getting out of tricky situations
  • taking what isn't yours

Aptitudes

  • Might 6 (Base 6)
  • Deftness 8 (Base 8)
  • Grit 8 (Base 8)
  • Insight 11 (Base 11)
  • Aura 8 (Base 8)

Quirks:

  • Soul Link - You are able to connect your heart and mind with another. However, when not linked to another, your supernatural empathy crowds your mind with a cacophony of ambient emotions.
    • You may choose a single, willing person to Link with.
    • You must be close enough to touch someone in order to establish a Link with them.
    • Once linked, you can share thoughts and feelings with each other no matter how much distance comes between you.
    • You may terminate, or switch, who you are Linked to at any time.
    • When not Linked to another, all Checks and Contest rolls suffer a Minor Penalty (-2). Your receptive mind is distracted by the stream of others' thoughts.

Abilities

Second to None: I have an Edge whenever I roll for a Check or Contest covered by one of my Purviews (this replaces the Minor Bonus for purviews)

Factotum Pack: I start with a giant backpack that is worn instead of a Traveller’s Bag or Backpack

  • It provides 8 additional Inventory Slots before I become Overburdened, and can hold anything that doesn't exceed the available Slots, including a 'rider'
  • I can retrieve and use any item stored in the pack in 1 Turn, rather than the usual 2
  • If lost or destroyed, I can make a new Factotum Pack by spending an evening modifying a regular Backpack
  • It functions like a normal Backpack if used by anyone else

Don't Mind Me: During a Fight, my opponents will not target me for Attack in any Turn where I am not intending to perform an offensive Action, or doing something that will obviously cause them harm or spoil their plans. For example, healing a friend would go unchecked but setting up a bomb would not.

Silver Tongue (Rank 2): I have an Edge on all Negotiation rolls as long as I am given a chance to speak.

Social Bonds & Reputations

Allegiance: Gifts:

Conflict

  • Hearts: X
    • Base Y
    • Injuries: none
  • Defense Rating: X (Base Y)
  • Speed Rating: Average

Attack Bonus:

  • weapon 1, Attack +X, weapon type, bonuses: X, extra damage: X, abilities:
  • weapon 2, Attack +X, weapon type, bonuses: X, extra damage: X, abilities:

Gear

Retrieving items takes 2 Actions from a Backpack and 1 Action from a Traveler's Bag

Worn Outfit:

Inventory Slots: X/10 (additional slots: description)

  • Item 1
  • Item 2
  • etc

Companions

Wealth

  • Stones:
  • Coins:
  • Gems: