PbtArmitage Files: Difference between revisions
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*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread] | *[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread] | ||
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread] | *[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread] | ||
*[https://www.drivethrurpg.com/en/product/155684/mythos-world-playbooks Mythos World free playbooks | *[https://www.drivethrurpg.com/en/product/155684/mythos-world-playbooks Mythos World free playbooks] | ||
* [https://www.drivethrurpg.com/en/product/155742/mythos-world-basic-moves?src=newest_recent Mythos World free Basic Moves] | * [https://www.drivethrurpg.com/en/product/155742/mythos-world-basic-moves?src=newest_recent Mythos World free Basic Moves] | ||
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans] | *[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans] |
Revision as of 14:21, 14 February 2025
Campaign Overview
This is the campaign Wiki for PbtArmitage Files, a runthrough of the unique and ever-changing Armitage Files campaign, using the Powered by the Apocalypse system for added player-facing agency and collaborative collaboration.
The Armitage Files is structured to allow almost all encounters, NPCs, locations, etc., to manifest as friendly, neutral or hostile. In each case, the fork decides the campaign. In most other systems, the choice is made by GM fiat. PbtA allows the players to determine which way each encounter and clue breaks, with their rolls.
Characters
The hapless Investigators drawn together to uncover the mystery behind the cryptic messages directed at Miskatonic University's Professor Armitage.
Player | Character | Profession | Condition/Disorders | XP | Money |
---|---|---|---|---|---|
Iustum | Agent McKay Robert B. Westlake: FBI Special Agent | 10 | 12 | 67 | 60 |
Regular Guy | Conor "CB" Bynum, Deputy U.S. Marshal | 12 | 11 | 55 | 44 |
brahnamin | Agent GREY Carlos Ramirez: Asset Handler | 9 | 13 | 65 | 52 |
bikewrench | Agent MARINER Det. Trang Tan Galveston PD CID (former CIA Case Officer) | 11 | 12 | 60 | 48 |
Random Task | Agent TRAPPER Charmichael Hayward, M.D - Special Forces Surgeon | 10 | 14 | 65 | 56 |
Eplov | Agent Bravo John Doe, Computer Scientist and Occult Enthusiast | 11 | 14 | 56 | 42 |
House Rules
Spending Willpower to Make Rolls Succeed
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character knows they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous.
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.