Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Denandsor Marines
Denandsor Naval Marine Back to: Navy Page
Contents
- 1 Basic Marine
- 2 Elite Marine
Basic Marine
Motivation
- To defend their new home in Denandsor.
Intimacies
Positive
- De’aneir’a Sera Vestra (Loyalty)
- Surely-Refulgent Anshu (Loyalty)
- Ziyad Antarah (Loyalty)
- Shipmates (Loyalty)
- Denandsor Council Navy (Loyalty)
Attributes
Physical
- Strength 4 (6 w/Ashigaru)
- Dexterity 4
- Stamina 4
Social
- Charisma 3
- Manipulation 3
- Appearance 3
Mental
- Perception 4
- Intelligence 2
- Wits 4
Abilities
- Archery 4
- Athletics 2
- Awareness 2 (+2 from Ashigaru)
- Dodge 4
- Integrity 3
- Lore 3
- Martial Arts 2
- Melee 4 (Favoured)
- Resistance 2 (+2 from Filtration Baffles)
- Sail 3
Backgrounds
Artifact 3 (Fire Lance)
Artefact 2 (Jump Harness)
Artefact 2 (Ashigaru Armour)
Artefact 1 (Aegis Insert Amulets)
Resources 1
Essence
- Essence: 1
Willpower
- 6/8
Virtues
- Compassion: 2
- Conviction: 3
- Temperance: 3
- Valor: 4
Combat Values
- Parry DV: 4 (unarmed), 6 (Fire Lance)
- Dodge DV: 3
- Parry MDV: 1
- Dodge MDV: 6
- Soak: 7L/8B (Ashigaru Armour)
- Hardness: 4L/4B
Health Levels
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Weapons
- Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R
- Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
- Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F
- Unarmed
- Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
- Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
- Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3
Merits & Flaws
Luck (2pts)
- The character can influence small games of pure chance and has two re-rolls.
Minor Oath (-1pt, Luck)
- The character has sworn an oath to serve the Denandsor Council.
Elite Marine
Motivation
- To defend their new home in Denandsor.
Intimacies
Positive
- De’aneir’a Sera Vestra (Loyalty)
- Surely-Refulgent Anshu (Loyalty)
- Ziyad Antarah (Loyalty)
- Shipmates (Loyalty)
- Denandsor Council Navy (Loyalty)
Attributes
Physical
- Strength 4 (6 w/Ashigaru)
- Dexterity 4
- Stamina 4
Social
- Charisma 3
- Manipulation 3
- Appearance 3
Mental
- Perception 4
- Intelligence 2
- Wits 4
Abilities
- Archery 5
- Athletics 2
- Awareness 2 (+2 from Ashigaru)
- Dodge 3
- Integrity 3
- Lore 4
- Martial Arts 2
- Melee 5 (Favoured)
- Resistance 2 (+2 Filtration Baffles)
- Sail 5
Backgrounds
Artifact 3 (Fire Lance)
Artefact 2 (Jump Harness)
Artefact 2 (Ashigaru Armour)
Artefact 1 (Aegis Insert Amulets)
Resources 2
Essence
- Essence: 2
- Pool: (14) 20
Willpower
- 7/7
Virtues
- Compassion: 2
- Conviction: 3
- Temperance: 3
- Valor: 4
Combat Values
- Parry DV: 4 (unarmed), 6 (Fire Lance)
- Dodge DV: 3
- Parry MDV: 1
- Dodge MDV: 6
- Soak: 7L/8B (Ashigaru Armour)
- Hardness: 4L/4B
Health Levels
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Weapons
- Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R
- Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
- Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F
- Unarmed
- Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
- Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
- Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3
Merits & Flaws
Awakened Essence (4pts)
- This character has an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
Luck (2pts)
- The character can influence small games of pure chance and has two re-rolls.
Minor Oath (-1pt, Luck)
- The character has sworn an oath to serve the Denandsor Council.
Code of Honor (-2pt)
- This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.
Vice (-3pts)
- This character is addicted to games-of-chance. When the character encounters games-of-chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.