Relend Unair
Human - Age 45
Alignment - Neutral Good
Rogue 2/Bard 7/Druid 1/Fochlucan Lyrist 4
HP (d6/d6/d8/d6) = 154
BAB +10/+5
Initiative +3
AC 18
Base Speed 30 feet
Ref+11 (12), Fort +8 (9), Will +13 (17)
Str 10 [0 Bonus/Penalty](-1 for aging)
Dex 12 [+1 Bonus] (-1 for aging, one stat point spent)
Con 12 [+1 Bonus] (-1 for aging)
Int 16 [+3 Bonus] (+1 for aging) 18 with Item +4 Bonus
Wis 18 [+4 Bonus] (+1 for aging, one stat point spent)
Cha 18 [+4 bonus] (+1 for aging, one stat point spent) 20 with Item +5 Bonus
Skills (no stat modifiers) - Rogue 60 (Starting Level) Druid 8, Bard 70, Lyrist 40
Balance 5 +1 Dex = 6
Bluff +13 Items +4/5 Cha =4 Non-magical/18 Magical
Concentration 9 +1 Con = 10
Decipher Script 17 +3/4 Int = 20/21
Diplomacy 17 +4/5 Cha +13 Items +2 Synergy = 23 with No Magic Aid/37 with
Gather Info 17 +4/5 Cha +3 Items +2 Synergy = 23/26
Hide 5 +1 Dex -1 Armour +10 Items = 5/15
Knowledge (Local) 9 +3/4 Int =12/13
(History) 11 +3/4 Int =14/15
(Nature) 8 +3/4 Int =11/12
(Dungeoneering) 7 +3/4 Int =10/11
Listen 5 +4 Wis = 9
Move Silently 5 +1 Dex -1 Armour = 5
Perform (String Instruments) 17 +4/5 Cha +3 Items = 21/25
(Sing) 17 +4/5 Cha +13 Items = 21/35
(Dance) 5/17 (Versatile Performer) +4/5 Cha +3 Items = 21/25
(Oratory)17 +4/5 Cha +3 Items = 21/25
Sense Motive 11 +4 Wis = 14
Sleight of Hand 7 +1 Dex -1 Armour =7
Speak Language 10
Spot 13 +4 Wis +5 Item = 17/22
Languages – (class/starting languages) Druidic, Common, (starting bonus Languages) Dwarven, Elven, (Speak Language) Giant, Gnome, Goblin, Gnoll, Abyssal, Celestial, Draconic, Halfling, Infernal, Sylvan
Class Features
Druid - Animal Companion - Dog (now deceased), Nature Sense (+2 on survival and knowledge nature), Wild Empathy
Rogue - Sneak Attack +1d6, Evasion, Trapfinding
Bard/ Fochlucan Lyrist - Bardic Knowledge +11 Levels +3 Int (4 with Item) +2 Knowledge History, Bardic Music 11/day, Inspire Greatness, Inspire Competence, Suggestion, Fascinate, Inspire Courage +2, Countersong
Fochlucan Lyrist - Unbound
Spells
Druid 5th level
0 5 – Create Water, Detect Magic, Know Direction, Light, Purify Food and Drink
1 4 – Longstrider, Charm Animal, Entangle, Pass without trace
2 3 – Flaming Sphere, Summon Swarm, Barkskin
3 2 – Call Lightning, Spike Growth
Bard 11th level
0 3 – Summon Instrument, Prestidigitation X2
1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Comprehend Languages
2 4 - Mirror Image, Heroism, Suggestion X2
3 4 - Charm Monster, Dispel Magic, Haste, Confusion
4 2 – Legend Lore, Dimension Door
Known
0 6 – Summon Instrument, Read Magic, Message, Prestidigitation, Lullaby, Dancing Lights
1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Identify
2 4 – Whispering Wind, Tongues, Enthrall, Suggestion
3 4 – Charm Monster, Dispel Magic, Haste, Confusion
4 3 – Legend Lore, Dimension Door, Break Enchantment
6 Feats – Craft Wondrous Item, Extend Spell, Jack of All Trades, Quick Reconoiter, Versatile Performer (Oratory, Dance, Sing), Disguise Spell
Items
Robe of Blending (+10 to hide, Disguise Self at will, allies still see me as I am)
Short Bow (+4 weapon) (Sheds light)
Medallion of Thoughts (Detect Thoughts at Will)
Staff of Charming (20c)
Chain Shirt armor (+3 armor, +7 to AC, -1 Armour Check, maximum +4 from from DEX)
Ioun Stone (scarlet and blue sphere) +2 enhancement bonus to Intelligence
Wand of Charm Person (34c)
Staff of Illusion (32 c)
Rod of Negation
Candle of Truth 1
Wand of Invisibility (5c)
Wand of Slow (12 c)
Songblade (CA) 6,400 - +1 Rapier, +2 to perform checks when it is unsheathed, extra use of bardic music per day
Circlet of Persuasion (DMG) 4,500 - +3 to all charisma checks
Greater Ring of Eloquence (see Choker of Eloquence, CA) 24,000 - +10 on Perform (sing), Diplomacy and Bluff checks
Harp of Charming (DMG) 7,500 – one Suggestion (DC 14 Will) for each 10 minutes of playing as long as passes a DC 14 Perform (string instruments) Check
Lyre of Building (DMG) 13,000
Bag of Holding IV (DMG) 10,000
Ring of Charisma +2 (DMG) 4,000
Master Work Lyre, Lute, Mandolin, Violin and Harp – 500
Slippers of Battle Dancing (DMG 2) 33,750 - +10 feet land speed, +5 Tumble, as long as is using base land speed to move +2 to Initiative Checks, if moves at least 10 feet as part of a move action may use Charisma bonus in place of Strength or Dexterity for attack and damage rolls
Eyes of the Eagle (DMG) 2,500 - +5 to spot checks
106,150
The remaining bit of money I will have ferreted away on my person, some of it will have gone to purchase components, food, drink etc.
Experience - 91,000 + 7,000 + 1,706 = 99,706