The Prax Adventure
rstites's RuneQuest game set in Prax (Glorantha).
Player Characters
- Proxenus Antelochion Yelmalion Troublemaker by ChalkLine
- Jaroltor a driven young man played by Ninevehn
- Boltar Stormbreath Regretful Uroxi played by Sam I Am
- Suharo Pavisite Lankhor Mhy played by Naed Yar
- Marius the Unnamed Warrior who suffers from amnesia, and has a mysterious birthmark in the shape of a horse's head on his left shoulder-blade; played by t@nya
Inactive players
- Cuthcar the Wily Shaman played by thirdkingdom
- Tina-kora Maransdottir Maran Devor played by Stilettointheghetto
- Ringeye the Sharp duck Humakti played by Baron Greystone
- Orbast young Orlanthi played by m111
- Dastandri Errynsson Odalya and Yinkin follower played by Bandos
- Verzeg Black Beetle trollkin played by ChalkLine
- Merryn Foster, a found-child of the old Ernaldan folk in Colymar. A hunter/tracker/scout played by RoadScholar
Other People (aka NPCs)
- Olav and his sister Jareena pair of mercenaries Boltar took a shine too before reaching Pavis (IC I p. 13)
- Old Oddi Subject of many a tall tale of Boltar's, now identified to be a legless vagrant outside Pavis. (IC I p. 16)
- Woodpecker is what Tina called the Vingan she met before we arrived in Pavis. Colymar, from the Starfire Ridges (IC I p. 13)
- Alakora, an older Issaries trader who moves goods between Prax and Sartar, and gave Jaroltor guidance. (IC I p. 13)
- Reverend Sa'arrachmbro, High Priest of Zola Fel, Newtling in Corflu.(IC I p.39)
- Gharan Falabdur Etyries Priest in Corflu.(IC I p.39)
- Desi Shing Zola Fel initiate and owner of a large skiff. (IC I p.60)
- Flesso Swiftspear Odayla and Yinkin initiate, talked to Dastandri about local cult. (IC I p.89)
- Gyffuna the Skybull Odayla and Yinkin Great Hunter. Mentioned in conversation (IC I p.89)
Party Logistics
Setting
Rules
Tables and Charts
Plans
- Main Page: The Prax Adventure
'The Arm' is an Arm of Pavis, magical tower-forts built during the Second Age to defend the city. They failed during the troll invasion, and we just restored one. There are others scattered around the city, some probably ruined, but others waiting to be rebuilt.
Restoring a piece of the ancient city was sort of a milestone event for Jarol. His motivations stem from A) trying to avoid the feeling of powerlessness and loss he experienced during Starbrow's Rebellion and the first few months of our time in Prax, and B) emulating Sartarite heroes like Saronil, Jarolor, Dorasar and Sartar, who were all magical builders with dwarf connections that helped bring peace and safety to the people. He's added Lord Pavis to that list after moving to Pavis-Outside-the-Walls.
His political motivations concern the trolls. His feeling is that the trolls have lived within the walls for centuries, and that they aren't conquerors, they're immigrants. He wants to make peace with them and integrate them into city life and the Pavis cult, the same way the Sartarite settlers were integrated. It's a big project.
One of the useful 'bridges', culturally, is that Pavis was a sort of sorcerer and the city relied on sorcerous defenses during the Second Age, so Pavis cultists aren't as bothered by wizards as others might be. I think we had suggested that, since Boltar was going to be a priest, he should set up a temple in the Rubble to fight the broos, Ogre Island and the Devil's Playground. I think any physical location you pick for it will be fine.
Having Boltar along to talk peace in the interests of fighting a bigger foe makes sense and would be welcome. Troll negotiations are a project for me, but I don't want exclusive rights or anything, anybody who wants to should do so as well.