Ironclaw Fur and Fury/Odion
Odion Robair
Otter Elementalist
Description
If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can be), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the Robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength.
family's Land
Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.
Sheet
Basics
Habitat | Shore |
Cycle | Twilight |
Diet | Carnivore |
Senses | Listen, Smell |
Weapons |
Age | 23 |
Gender | Male |
Height | Tall |
Weight | Bilky |
Eyes | Green |
Pelt | Dark Brown |
Distinguishing Characteristic | Friendly speech |
Distinguishing Characteristic | Warrior's body |
Personal Motto
Just the bear necessities
Goals
Dice
Species: Otter | d6 |
Career: Elementalist | d6 |
Body | d8 |
Speed | d6 |
Mind | d8 |
Will | d4 |
Skills
Name | Favorite Use | Marks | Species | Career |
Academics | Geography | // d6 | d6 | |
Brawling | ____ | |||
Climbing | Rigging | / Rigging 4 | ||
Craft | ||||
Deceit | ||||
Digging | Swamp | // d6 | ||
Dodge | Vs. Melee | / d4 | d8 | |
Endurance | ||||
Gossip | With busy people | // d6 | ||
Inquiry | Vs Those low my station | / d4 | ||
Jumping | ||||
Leadership | ||||
Melee Combat | ||||
Negotiation | ||||
Observation | d6 | |||
Presence | ||||
Ranged Combat | ||||
Riding | ||||
Searching | ||||
Stealth | d8 | |||
Supernatural | With elemental magic | /d4 | d6 | |
Swimming | Fighting in water | / d4 | d8 | |
Tactics | ||||
Throwing | ||||
Vehicles | Boats | /d4 | ||
Weather Sense | Sailing | /d4 |
Gifts
Type | Name | Exhausted | Refresh? | Description |
Personality | kind | [] | Respite | After any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12. |
Language | Calabrese | Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected. | ||
Local Knowledge | Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area. | |||
Initial | Combat Save | [] | Respite | After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying. |
Species | Contorionist | |||
Species | Deep Diving | |||
Species | Fast Swimming | |||
Career | Elementalist Tappings | |||
Career | Elementalist Apprentice | |||
Career | Literacy | |||
General | Nobility | |||
General | Sailing | |||
General | First Aid |
Gear and cash
Cash: 6 Denarii
Weapons
Armor
Sundries
Battle
Initiative: d4, d6
Movement
Stride: 1
Dash: 4 (1/2 Max Speed +1 if Body>speed)
Sprint: d6 (Speed die)
Run: 20 (Max body + Max speed + Dash)
Attack
Attack | Hand | Range | Attack Dice | Effect |
Teeth | Head | Close | 2d8 Vs Defense | Damage +1 Grapple |
Attack---Attack Dice---Effect
Claws, Close---d10, 2d8--- Damage +1, critical
Defense
Defense---Defense Dice---Effect
Speed & dodge dice---d6,d8---dodge
Soak and armor
Soak d10, d6 and Armor none