Captain's Wager: Dakota Class Light Freighter
ENGINES ![]() |
SYSTEMS ![]() |
HULL ![]() |
Distinctions ![d8](/images/thumb/2/24/D8a.png/32px-D8a.png)
Dakota Class
She don't look like much, but she's much more than she seems. The Dakota is an Independent freighter with a small profile and large payload capacity. Boasting double bays and additional cabins for the transport of passengers and/or VIPs, the freighter has a light hull and heavy engines and a varied and complex sensor array. Particularly adept at avoidance and evasion, both in the blue and in the black, the Dakota Class saw extensive use as blockade runners during the war.
- ☐ Turbo!: You really are built for speed. Spend 1 PP to create a
Afterburners Asset. Each time you include Afterburners in a dice pool, step it back after you roll.
- ☐ Airfoil Stablizers: Nobody expects a ship to perform well in atmo. While flying in atmo, spend 1 PP to step up or double engines for an action.
Battle Scarred
A little famous, more than a little infamous. Your ship proudly displays the scars of many battles fought during the Unification War. Though she’s showing signs of wear, your boat’s still here when so many others are gone, and flying for the losing side in the war don't tarnish her pride one little bit.
- ☐ Yeah, She's That Ship: Whether in fear or in awe, your ship is known throughout the verse. When you’re tryin’ to intimidate someone with your ship, spend 1 PP to create a
Scary Ship Asset.
- ☐ Never Challenge Worse: Your old girl is solid and true, but she has her recurring aches and pains. Start every Episode with a
Old War Wound Complication. Step it up to re-roll a die on a failed Action. Once the complication exceeds
, your ship is Taken Out until the end of the scene
Smuggler's Delight
Gotta know where to look to see what you need to see. Certain ships have been modified to address the needs of “privacy-minded” crews.
- ☐ Hidey Holes: You wouldn't believe all the places we have to stash people and things aboard this tub. When a crewmember is trying to conceal cargo, add the ship’s Hull die to the roll.
- ☐ Covert: Shadows inside of shadows. When making a Sneak roll with the ship, the pilot may spend 1 PP to re-roll their pool.
Signature Assets
Flares & Chaff: When you can’t outrun pirates and the Alliance, not allowing ’em to lock onto your ship can be a mite useful. By releasin’ burning flares and metallic chaff you can spoof missiles and give yourself enough time to escape
Hidden Storage: Salvaging derelicts is good work, providing a captain has the license for it. For those operating outside the Law, hidden storage compartments provide ways to stash precious cargo, illegal salvage, and the like.
Reinforced EVA suits: Reinforced against both physical and energy damage, these self sealing suits boast extended air, feeding, and water as well as automated first aid medical protocols. (Enough for crew, but not passengers).
Diceless Assets
- Medsuite (Fully stocked, partially automated surgical theater)
- Mule (GravLev overland cargo/personnel transport)
- Standard EVA Suits (enough for crew and passengers)
- Luxury Cabins (6) (for paying passengers and VIP guests)
- Crew Armory (personal weapons armory)