River Valley Federation: Junius Walpurga
Main Page | Junius - Plane |
Junius Walpurga
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Hard | Keen | Calm | Daring | Wild | Stress | XP | |
---|---|---|---|---|---|---|---|
-1 | -2 | +1 | +4 | +3 | 0/10 | 0 |
Triggers | (cost) | Vents | |
---|---|---|---|
If you used magic violently | 1 Stress | Lose one of your Bonds. | |
If you failed your mission | 1 Stress | Wander out into the Wild. | |
If you missed a spell | 1 Stress | Hex somebody who has it coming. | |
If you faced down the fae | 1 Stress | Use yourself as a focus. | |
... and you lost | 1 Stress | Make an unwise pact with the fae. | |
If a comrade crashed | 1 Stress | Break a piece of needed technology. | |
If you were injured | 2 Stress | Call somebody out. Make it hurt. | |
... if you passed out | 1 Stress |
Comrades | Trust? | Familiar Vices | |
---|---|---|---|
Garen Bauer | Yes | Casual Sex | |
Charlotte von Ribbeck | Yes | Stunt Flying | |
Rini Hamann | Yes | ||
Mira Ananda | Yes |
Moves
Bond
When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.
Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.
As the Crow Flies
Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.
Reach Out
You do not need to be physically touching your Focus. You only need to know where it is.
Out of Mind
When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.
Cast a Spell
When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.
On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.
When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.
Intimacy: Of Blood
When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target.
If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus.
Mastery: Slipstream
Slipstream Mastery None of this stuff matters if somebody shoots you dead.
Victories: Aircraft shot down, crashed, or lured to their destruction.
Tables have Turned
In Dogfight! you can use Keen to turn the tables on your attacker (normally +Daring), and Daring to go on the offensive (normally +Hard).
When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.
Personal Affects
Cash: 3þ
Assets
- A vial of pure spring Water
- An ember pendant, imbued with Fire
- A feather from a beast of the Air
Baggage
- Gismo, my cat familiar
- a broom, not yet magical
- an esoteric map to a mythical place