Waryn
Waryn:: Runner
Character Quote
Approaches
Savagery | Cunning | Finesse | Rapport
Roles
Distinctions/SFX
Checked SFX are active.
Background Distinction - Faction Floater An urchin for as long as he could remember, Waryn has allied himself with any gang, guild or group of misfits that could help him stay alive. Despite this, he never fully joined any of them. While he might still be friendly with most of the lower glass groups that roam the Labyrinth and Rattown, he is trusted by none, and hated by a few, at least.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Unactivated SFX: Resourceful You may add a d6 and step up your effect die when using one of this Ability Set's traits to create a Asset.
- Unactivated SFX: Opportunist Once per Scene you may activate an opportunity without spending a Plot Point.
Quirk Distinction - Firebug Fire fascinates Waryn because he sees himself in it. It burns. It hurts, consumes and destroys. When his allies are threatened it is like a switch flips in Waryn’s head and there is no stopping him. He can often be found burning random things in the hearth, and the den of more than one rival urchin has been burned to the ground.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Activated SFX: Pyromaniac When inflicting a Burning Complication on a target you may add a d6 to your dice pool and step up your effect die.
- Unactivated SFX: Description
Free Distinction - Team Mom For whatever reason, Waryn feels a sense of responsibility toward his allies. Whether he is warning them from being rash or doing his best to buy supplies and keep them safe, he feels that the burden often falls on him.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Activated SFX: Encouraging You may use Persuasion to boost an ally's confidence by taking an action against the doom pool; if you succeed you may use your effect die to grant the ally a Asset called 'Encouraged' that they can use for the remainder of the Scene.
- Unactivated SFX: Description
Relationships
1 Master Erven Kettle, the Gruff Inkeeper with a Heart of Gold
2 Sergeant Lim Gallah, the Morally Flexible Gate Guard
3 Pogger, the Wiley Urchin Scavenger
Factions
All factions start at a rating of
Resources
My Grundle - The Green Devil
While it looks like most Grundles, there are a couple of small differences. First, there are two uneven projections from its head that give the impression of horns from certain angles. Second, the dark gray rock color is mottled with a dark green that can be seen in enough light. Furthermore, when the Green Devil is struck or takes damage, cracks in the stone show up as a light greenish-white.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX: Graceful: When using one of this Ability Set's traits or SFX on an action or reaction, you may remove a single 1 that you rolled from the result; it does not count as an opportunity if removed.
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX: Soapstone Skin: Fire or Heat effects never inflict Stress or Trauma on you.
- SFX: Berserker: When this Ability Set is activated clear your Body Stress, step up your Violence trait, and step down your Smarts and Finesse traits. When this Ability Set is shut down reset your Violence, Smarts, and Finesse traits to their original values and take d8 Ego Stress.
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Limit: Can only be used while sleeved in grundle.
Signature Assets
Heirloom Asset Waryn had a subdermal implant in his forearm for as long as he could remember, a straight line a few inches long. When his arm got cut and became infected at some point, he was forced to pull out the implant. That’s when he discovered that it was actually a skeleton key. A master key that worked on most of the oldest locks in the city, as well as some of the newer ones.
Keepsake Asset YYY knew that Waryn’s temper could get the better of him, but that he wasn’t the biggest or strongest Urchin around. Since they couldn’t keep Waryn’s temper in check, they figured the next best thing was giving them something that might help him win a few fights.
Background/Bio
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