Nimue: Classes and Clubs
As fifth years you have all taken the basic required classes from the core group, but there are higher levels of each available. Pick four classes you are currently in in either group and either a fifth class, a study period, or a club to join.
Additional clubs may be joined if the character wishes.
Core Classes
Defense Against the Dark Arts - Loremaster Gault
Transfiguration - Loremaster Skins
Charms/Enchantments - Loremaster Longshot
Florology/Faunology 101 & 201 Loremasters Meri and James Ottawa
Hypnomancy - Loremaster TBD
Genealogy of Magic - Loremaster Sam Brown/Brown Sam
Elective Classes
Arithmancy - Loremaster TBD
Colonial/NoMag Studies - Loremaster Colton
Minerology/Alchemy - Loremaster Pbau No
Apparition - Headmistress Smith
Spiritwalking - Littlefoot
Flying - Loremaster Kewanee
Spellsinging - Loremaster TBD
Ritual Magic 101 & 201 - Loremaster(s) TBD
Illusions - Loremaster Vladovich
Divination/Runes/Astronomy - Loremaster MacInverness
Clubs
Duelling - Dueling club concentrates on formalized magical duels. Zephyr Kewanee leads this club.
Close Quarters Dueling - CQD club deals with combat dueling and focusses on both magical and mundane fighting techniques. Rath Gault leads this club.
Primlacrosse - The sport club is exclusive to players on the four teams and each team is run by the head of their hearth.
- HERE are the rules for Primlacrosse.
Debate - The duels in this club are fought with words rather than wands. Loremaster Colton leads this club.
Players are welcome to make up their own club: Pick a loremaster to lead it, name it and describe it. That player's character must be IN the club.