Velsind Flere
Rank
Human Warlock / 6th
XP: 50,000/80,000 (+5% XP bonus)
Alignment - Neutral
Full PC
Henchmen
Attributes
STR - 14 (+1 melee, open doors 3-in-6)
INT - 9
WIS - 9
DEX - 6 (-1 AC, missile fire, initiative)
CON - 9
CHA - 15 (+1 reactions, 5 retainers max, loyalty is 8)
Skills
Languages
- Alignment
- Common
General Skills
- Alchemy (Int) - Proficient (15+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7)
- Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7)
- Deception -
- Disguise (Cha) - Skilled (10+) (Hex 17.23, pg 7)
- Intimidation (Str/Cha) - Skilled (10+) (Hex 17.23, pg 7)
- Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8)
Class Abilities
- Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting.
- Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge.
- Invocations - 3 Invocations known, 2 usable per day.
- Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use.
- Fear of the Beyond - Cast Spook, range is 10' + 5' per level; spending 1 hp, target has a -2 penalty to saves against spell.
- Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save.
- Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9.
- Starts with one Knack; gains a new Knack at levels 5, 9, and 13.
Knacks
- Familiar: Gains a familiar (2 HD), warlock gains additional HD; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see ITW pg 234.
- Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast.
Combat
AC: 8
HP: 28 (42 max) (7d6 due to familiar)
Movement Rate: 120'/40'
Initiative Modifier: 0
Attacks
- Primary Melee Attack: Long Sword: +1 hit, 1d8+1 damage
- Primary Ranged Attack: Eldritch Blast: 1d8, -1 to hit
Saves:
- Petrification & Paralysis - 11
- Poison & Death - 11
- Blast & Breath - 14
- Staves & Wands - 12
- Spells - 12
Spells
- First Level: 2 Spells Per Day
- Detect Magic
- Light (Darkness)
- Phantasmal Force (Ill. spell)
- Protection From Evil
- Shield
- Sleep
- Wall of Fog (Ill. spell)
Equipment
Gear, Armor, Weapons: Total Encumbrance ~300 coins
- Leather Armor
- Sword
- Waterskin
- Backpack
- Small sacks (x2)
- Pouches for fetish ingredients
- Treasure Map
- Potion of Flying
- Riding Horse
- Saddle & Bridle
- Saddle Bags
- Horse Barding
- Riding Horse (extra/pack)
- Saddle Bags
- Wineskin, full (x2)
- Waterskin, full
- Small sacks (x3)
Money: 8450 gp, 500 sp, 800 cp total