Flamepunk: Physical Traits
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Overview of Physical Traits
This page lists the Physical Traits available for you to purchase at character generation or with experience points.
Trait descriptions work as follows
Trait Name
The trait name is the header. Traits are divided by broad category for ease of reference, then arranged alphabetically.
A short description then follows.
Untrained Level
The information here describes what can be achieved with this trait at the Untrained level. Note that all characters can achieve the Untrained level by default.
Proficient Level
The information here describes what can be achieved with this trait at the Proficient level.
Expert Level
The information here describes what can be achieved with this trait at the Expert level.
Master Level
The information here describes what can be achieved with this trait at the Expert level.
It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.
Combat Training Traits
This section describes various traits that will make you a more impressive physical combatant.
Military CQC Training
Military CQC Training encompasses unarmed combat and use of military melee weapons. This is the default skill for those who want to fight close up and personal with common weapons of war - a must for those who want to be taken seriously as warriors. Church Crusader Knights are usually adept with Military CQC Training, as are most Guild Soldiers. Guild Hellforged tend to be at the very least Expert in CQC.
Untrained Level
At the Untrained level you can use the equipment with the Hit Targets, damage and special effects listed in the Flamepunk: Weaponry and Equipment section.
Most Military CQC weapons have a Hit Target of (5, 6). An untrained unarmed attack has a hit target of (5, 6) and dealsdamage equal to the success level of the roll.
Also, when unarmed or using a Military Melee weapon you can attain the following effects:
- Dodge Defence: As a reflexive automatic action costing one dice you can remove one dice from the rolled dice pool of someone attacking you in melee or at range.
Proficient Level
At Proficient level the soldier becomes more adept at melee combat, and also learns versatile unarmed combat skills, including soft and hard martial arts. You can attain the following effects:
- Parry Defence: As a reflexive automatic action costing one dice you can remove up to two dice from the rolled dice pool of someone attacking you in melee or at range, but each dice removed must have a face value of 5 or 6.
- CQC techniques: When you make a melee attack using a Military Melee weapon, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of (5, 6), then this would become (4, 5, 6).
- Martial Arts Strike: When you make a melee attack using unarmed attacks, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of (5, 6), then this would become (4, 5, 6).
Expert Level
Master Level
Physical Conditioning Traits
This section describes various traits that improve your character's overall physical condition.
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