Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Ratings
Enlightened Naval Rating
Motivation
- To defend their new home in Denandsor.
Intimacies
- Anshu (Loyalty) (+)
- Ziyad (Loyalty) (+)
- Shipmates (Loyalty) (+)
- Denandsor Council Navy (Loyalty) (+)
Attributes
Physical
- Strength 4
- Dexterity 4
- Stamina 4
Social
- Charisma 3
- Manipulation 3
- Appearance 3
Mental
- Perception 4
- Intelligence 2
- Wits 4
Abilities
- Archery 4
- Athletics 2
- Awareness 2
- Integrity 3
- Lore 4
- Martial Arts 2
- Melee 1
- Resistance 2
- Sail 4 (Favored)
Backgrounds
Artifact 3 (Essence Capacitor)
DotFA Lords, p. 90
Resources 1
Essence
Essence: 3
Personal: (10) 30/30
Willpower
6/6
Virtues
Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3
Combat Values
- Parry DV: 5
- Dodge DV: 4
- Parry MDV: 1
- Dodge MDV: 6
- Soak, Natural: 2B/0L
Health Levels
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Weapons
Knife
Spd 5/Acc +1/Dmg +2L/Def +0/Rate 3
Merits & Flaws
Awakened Essence (4pts)
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
Code of Honor (-1pt)
This character is incapable of lying to anyone toward whom s/he has an Intimacy or betraying an Intimacy in any way unless hir player first fails a Conviction roll.
Vice (-2pts)
This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 2 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.