Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Engineers
Enlightened Naval Engineer
Contents
Motivation
- To defend their new home in Denandsor.
Intimacies
- Anshu (Loyalty) (+)
- Ziyad (Loyalty) (+)
- Shipmates (Loyalty) (+)
- Denandsor Council Navy (Loyalty) (+)
- Magitech (+)
Attributes
Physical
- Strength 4
- Dexterity 4
- Stamina 4
Social
- Charisma 3
- Manipulation 3
- Appearance 3
Mental
- Perception 4
- Intelligence 4
- Wits 2
Abilities
- Athletics 2
- Craft (Favoured)
- Fire 4
- Air 4
- Water 1
- Magitech 4 (+2 Skyships)
- Integrity 3
- Lore 4
- Melee 1
- Occult 4
- Resistance 2
Backgrounds
Artefact 3 (Bracers of Univeral Crafting)
- Implanted
- For 2m: users can act with second set of hand or tools. Allowing them to work on Craft(Air) and Craft(Magitech) without the need for tools. Also they can add their Essence in Automatic Successes to Craft(Air) and Craft(Magitech) rolls.
Resources 1
Essence
Essence: 3
Personal: (10) 30/30
Willpower
6/6
Virtues
Compassion: 3
Conviction: 2
Temperance: 3
Valor: 3
Combat Values
- Parry DV: 4 (unarmed), 3 (knife)
- Dodge DV: 4
- Parry MDV: 1
- Dodge MDV: 6
- Soak, Natural: 2B/0L
Health Levels
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Weapons
Knife
Spd 5/Acc +1/Dmg +2L/Def +0/Rate 3
Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3
Merits & Flaws
Awakened Essence (4pts)
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
Code of Honor (-1pt)
This character is incapable of lying to anyone toward whom s/he has an Intimacy or betraying an Intimacy in any way unless hir player first fails a Conviction roll.
Vice (-2pts)
This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 2 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.