Sige
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- Sige
- Class: Magic User
- Level: 1
- XP/XP Needed:-/2500
Ability Scores
- Strength: 10
- Intelligence: 17
- Wisdom: 16
- Dexterity: 10
- Constitution: 12
- Charisma: 10
Combat
- AC: 9
- HP: 2
- Base Attack: +1
- Weapon/Weapon Feat/Damage
- Sling/B/1d4
- Dagger/B/1d4
Saving Throws
- Death Ray/Poison:
- Magic Wands:
- Paralysis/Petrify:
- Breath Weapon:
- Rod/Staff/Spell:
Class Abilities
- Two-Fisted Sorcerer (cast two spells in a round 1/day)
- 1st Level Spells (1/day)
- Sleep
- Magic Missile
Misc.
Skills:
- Tracking +3
- First Aid +2
- Nature Lore +2
- Languages:
Gear/Enc/Number:
- Item 1
- Money: 100gp
- Total Encumbrance:
- Move:
Background/Appearance/Etc.
Sige is a youthful evoker who was sold to his order as a child to repay his family debts and trained as a magical janissary. During a recent conflict, he took advantage of the whims of fate and deserted, traveling to a new land where no one knows his name or face.