Sige

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Revision as of 07:32, 26 October 2013 by 24.136.2.131 (talk) (Misc.)
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  • Sige
  • Class: Magic User
  • Level: 1
  • XP/XP Needed:-/2500

Ability Scores

  • Strength: 10
  • Intelligence: 17
  • Wisdom: 16
  • Dexterity: 10
  • Constitution: 12
  • Charisma: 10

Combat

  • AC: 9
  • HP: 2
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
    • Sling/B/1d4
    • Dagger/B/1d4

Saving Throws

  • Death Ray/Poison: 13
  • Magic Wands: 14
  • Paralysis/Petrify: 13
  • Breath Weapon: 16
  • Rod/Staff/Spell: 15

Class Abilities

  • Two-Fisted Sorcerer (cast two spells in a round 1/day)
  • 1st Level Spells (1/day)
    • Sleep
    • Magic Missile

Misc.

Skills:

  • Tracking +3
  • First Aid +2
  • Nature Lore +2
  • Languages:

Gear/Enc/Number:

  • Sling (20cn)
    • 30 pellets (6cn)
  • Dagger (10cn)
  • Backpack (20cn)
    • Waterskin (30cn)
    • Rope (50cn)
    • Rations, dry, 1 week (70cn)
    • 2 Torches (40cn)
    • Large Sack (5cn)
  • Draft Horse
    • Saddle
    • Saddle Bags
  • Money: 0gp 6sp
  • Total Encumbrance: 251cn
  • Move: 40

Background/Appearance/Etc.

Sige is a youthful evoker who was sold to his order as a child to repay his family debts and trained as a magical janissary. During a recent conflict, he took advantage of the whims of fate and deserted, traveling to a new land where no one knows his name or face.