Bruna the Potter
Rank
- Human Thief 4 (Burglar)
- XP: 7,200/10,000 (+5% bonus)
- Neutral
- Henchman of P'zev the Hairless, who is a henchman of Karag Two-Blades
Sub-Boss of the Kuutamo (Moonlight), the Shadow Wolves hideout in Junction
Attributes
- STR 9
- INT 15 (+1)
- WIS 11
- DEX 09
- CON 08 (-1)
- CHA 11
Skills
- Languages
- Common
- X
- General Proficiencies
- Art (pottery) The character has studied under a guild craftsman. The character is considered an apprentice in her trade. She can manufacture 10gp per month of goods, and can identify masterwork items, rare materials, and famous artisans with a proficiency throw of 11+
- Lip Reading The character can “overhear” conversations spoken in a language she understands. If the subject of her lip reading is not speaking clearly in bright light, the character may need to make a successful proficiency throw to hear noise in order to determine if she gleans the appropriate information. Characters with Lip Reading proficiency receive a +1 bonus to carousing and spying hijinks. II
- Class Proficiencies
- Alertness The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ she can notice secret doors with just casual observation. She gains a +1 bonus to avoid surprise.
- Skulking The character excels at moving furtively and finding concealment. She receives a +2 bonus on proficiency throws to hide in shadows and move silently.
- Class Abilities
- Read Languages including ciphers, treasure maps, and dead languages, but not magical writings with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until she reaches a higher level of experience.
- Thief skills (includes proficiency bonuses)
- Open Locks 15+
- Find and Remove Traps 15+
- Pick Pockets 14+
- Move Silently 12+
- Climb Walls 4+
- Hide in Shadows 14+
- Hear Noise 7+
- Backstab x2
Combat
- AC 2 (leather)
- HP 5
- Movement Rate 120/40/120
- Initiative Modifier +0
- Attacks
- Primary Melee Attack: +1 sword 8+, 1d6+1
- Primary Ranged Attack: crossbow 9+, 1d6
- Saves:
- Petrification & Paralysis 12+
- Poison & Death 12+
- Blast & Breath 15+
- Staves & Wands 13+
- Spells 14+
Equipment
- Gear, Armor, Weapons:
- leather armor
- Sword +1
- crossbow and 20 bolts
- Y gp kept with Mr. Hand, X gp kept on person