A Star Trek Adventures game set in 2270, following the crew of the Constitution Class USS Endeavor.
Important Links
Game Threads
Other Resources
The Endeavor
The Ship Herself
Ship's Crew
Senior Staff
Role
|
Officer
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Captain
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Azolla sh'Aialik
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First Officer*
|
Tiv th'Qysren
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Third Officer
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Sevek
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Chief Engineer
|
Gillian Maur
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Head of Security
|
Tiv th'Qysren
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Chief Medical Officer
|
Dr. Pond
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Operations Manager
|
T'Has
|
Science Officer
|
Hellek jav Pend
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Flight Controller
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Lt. Vaseka (Supporting Character)
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Communications Officer
|
Elisabet ni Conor
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Other Crew
Position/Department
|
Crewperson
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Security
|
Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)
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Engineering
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Lt. (j.g.) Zelaia Gazon-Lin (Deltan Engineer)
|
Conn
|
|
Science
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Ensign Silla (Aenar Botanist)
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Medical
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Dr. Pond
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Communications
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Lieutenant Klein Lieutenant Tosann (Vulcan; Beta Shift) Yeoman Prasha (Tiv's Caitian yeoman)
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Player Characters
Supporting Characters
Current Mission Information
Character Information
Officer
|
Dedication
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Stress
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Maximum Stress
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Avoided Injury
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Nonstandard Equipment
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Hellek jav Pend
|
1
|
|
10
|
|
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Elisabet ni Conor
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1
|
|
12
|
|
Sword
|
Gillian Maur
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1
|
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11
|
|
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Carolina Hamill
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1
|
|
13
|
|
Sheer Awesomeness
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Azolla sh'Aialik
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0
|
|
12
|
|
|
Tiv th'Qysren
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1
|
|
15
|
|
Ushaan blade and arm guard
|
Michael Chan
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1
|
|
15
|
|
|
Momentum and Threat
Scene Traits
Advantages
- Endeavor-C PADD
- Svorn, Endeavor-C stellar cartographer
- Firm Understanding of Future Data
Complications
Mission Briefing
Important NPCs
Important Locations
Other Information
Setting Information
Beta Quadrant Gazeteer
Other Important Locations
Star Fleet Personnel and Ships
United Federation of Planets Personnel/Citizens
Previous Missions
- Mission 1: The crew rescued a Federation Science Bureau survey team from a planetary brain, Deluvia VI. The rescue was effected by trading the planetary brain the contents of the Endeavor's memory banks in exchange for the scientists.
- Mission 2: The crew of the Endeavor rescued the newly warp-capable inhabitants of Cayrel IV from the grip of Orion captain Melluk and his toadies. Along the way, they also improved diplomatic and trade relationships with the Gorn.
- Mission 3: Endeavor is caught in a space-warping phenomenon emanating from the Briar Patch. The only way to escape it was to jump the ship forward in time. Unfortunately, the crew jumped a little farther than they may have intended...
- Mission 4:: Finding themselves far in the future, the crew of the Endeavor learns of the terrible consequences of the curved space bubbles emanating from the Briar Patch. Svorn, rescued crew-member from the Endeavor-C in tow, and armed with new information, they return to their own time determined to end the phenomenon.
Miscellaneous
House Rules
- Momentum Spends: Owing to the length of time a back-and-forth takes, going forward I'm going to assume that everyone is banking all of their Momentum unless (1) they say differently in their post or (2) you hit the group pool cap of 6. If banked Momentum would exceed the cap in the absence of some sort of direction from the player, I'll either ask the earning player how they want to spend it or, if either the situation isn't all that important or the optimal spend is obvious, I'll decide on the spend.
- Supporting Character Tasks: Technically, Supporting Characters cannot attempt tasks with a difficulty higher than zero unless they're currently being controlled by a player. For the sake of streamlining the PbP experience, let's waive that rule. For any lengthy effort, a Supporting Character should be controlled by a player, but for one-off tasks, there's no Difficulty restriction.