Children of the Sea
Synopsis
Sorcerer Merchants once reigned over the many island and island chains across the world. But as can happen in the pursuit of power and wealth, the Merchants warred against each other leaving many islands ruined and eventually toppling their own prominence in the world. Some descendants remain to this day, however, trying to make things right and work to restore some of the former beauty of the earth their ancestors devastated. Others have maintained new or former positions of power, but with less of the influence they once had.
You find yourselves in the town of Cliffcove. Not far away is a charred island containing a menacing structure, Blunderbuss Keep. A dark magical sphere hangs over the entire roof of the place, and since that appeared the surrounding islands have seen their vegetation withered and their creatures warped by some magical force. A group of druids have held the magics back from spreading its corruption further, but the progression of the corruption has merely been slowed and is sure to bring the taint to Cliffcove itself if left unchecked.
Among the island world are a number of local Kaiju cults. These Kaiju are of various temperaments and some have an agenda and more organization within their cult. Most Kaiju revered and sometimes worshipped by the local cults grant power similar to how a standard D&D deity might. On certain occasions and with the correct incantations, they can even be summoned for whatever purpose the cult leadership have in mind. But there is danger here. Some Kaiju are opposed to other Kaiju, risking destructive fights between them when summoned.
System
The system used is Dungeons and Dragons 5th Edition. Characters start at 1st level with the standard point buy method with the standard starting points.
Map of the Arkages Archipelago
The Island Descriptions
The Charred Islands
This is a series of islands that have been scarred and its wildlife mutated by whatever darkness is emerging from Blunderbuss Keep. Roiling clouds of lightning hover over the islands and ash rains from the sky.
Elfhaven Isles
Wood Elves make their home on these two islands and jointly oversee these islands from their town Elk's Run. They are protective of their home but welcoming to outsiders, especially any who would assist them in holding back the corruption from Blunderbuss Keep. A circle of druids here use magic and their attunement to nature to keep the corruption from spreading to their home and southward.
Dundleworth Island
This is an island mostly inhabited by humans and doesn't see much trade with the outside world, other than amongst themselves. The annual Harvest Festival in Cliffcove is particularly popular thanks to the variety of activities, sights, and sounds it provides and draws tourists each year.
Towns and Villages
Dundleworth Island
Cliffcove
Wanderfolk Cove
This is a large, pristine cove that Cliffcove is nestled in. It is a popular place for beginner fishers due to the ease of fishing and plentiful variety. Many a new fisher has been able to brag about their rare catch that they reeled out of the cove.
Inkleton
Lorling
Swampy Bogfish Island
Raider Island
Ages Harbor Island
Koto
Roto
Kaiju
Player Characters
Character Basics |
Player | INIT | AC | MX HP |
CR HP |
SP DC |
Saves | ||
Falas Wood Elf Rogue |
Appleciders | +# | ## | ## | ## | ## | ST +# DX +# CO +# IN +# WS +# CH +# | ||
Sufthis Lizardfolk Druid |
Sam I Am | +# | ## | ## | ## | ## | ST +# DX +# CO +# IN +# WS +# CH +# | ||
Anzhela Human Warlock |
Potted Plant | +# | ## | ## | ## | ## | ST +# DX +# CO +# IN +# WS +# CH +# | ||
Barges Eladrin Rogue |
Sepulchritude | +3 | 14 | 8 | 8 | -- | ST +0 DX +5 CO +0 IN +2 WS +1 CH +3 | ||
Claira Half-elf Sorcerer |
Stormraven | +2 | 15 | 8 | 8 | 13 | ST -1 DX +2 CO +4 IN +1 WS +0 CH +5 | ||
Kreelis Lizardfolk Cleric |
Talisman | +# | ## | ## | ## | ## | ST +# DX +# CO +# IN +# WS +# CH +# | ||
DM | Hammel | ? |