Isil
A character in the PbP game War of the Burning Sky (13th Age) played by Sam I Am.
Race: Droalesti (Dark_Elf)
Class: Ranger 1
Abilities
- Strength 16 (+3)
- Dexterity 16 (+3)
- Constitution 15 (+2)
- Intelligence 11 (+0)
- Wisdom 12 (+1)
- Charisma 9 (-1)
Backgrounds
- One +5
- Two +3
One Unique Thing
- One
Icon Relationships
- The Aquiline Cross 3
Powers and Talents
- Dark Elf: Cruel - Once per battle, deal ongoing damage to a target you hit with a natural even attack roll as a free action. The ongoing damage equals 5 times your level. (For example, at 3rd level you would deal 15 ongoing damage against a single target.) As usual, a normal save (11+) ends the damage. A critical hit doesn’t double this ongoing damage.
- Dark Elf:
- R: Lethal Hunter - Once per battle as a free action, choose an enemy. The crit range of your attacks against that enemy expands by 2 for the rest of the battle. A mob of mooks counts as a single enemy.
- R: Ranger ex Cathedral - Choose one daily or recharge spell of your level or lower from the cleric class. You can cast this spell as if you were a cleric. You can change your chosen spell each time you take a full heal-up
- R: Tracker - One more - Tracker?
Feats
- Adv: One
Combat
- Melee: Greatsword +4 atk | 1d10+3 dmg (Spear +4 atk | 1d8+3 dmg) (On even nat roll, Cruel - 5 ongoing dmg)
- Ranged: Longbow +4 atk | 1d8+3 dmg (Thrown dagger +4 atk | 1d4+3 dmg)
- Lay on Hands: 2/day, quick action, spend recovery to heal self or touched ally
- Initiative: +1
- Armor Class: (lt base 14 + 2 + L1) = 17
- Physical Defense: (11 + 2 + L1) 14
- Mental Defense: (10 + 0 + 1) = 11
- Recoveries: 8 x 1d8+2 Used:
- Hit Points: 27/27
Equipment
- light armor
- Greatsword (2H) 1d10
- Spear (2H) 1d8
- Longbow 1d8
- Throwing dagger 1d4
and other mundane gear as suggested by their backgrounds.
Gold Pieces Rangers may start with either 25 gp or 1d6 x 10 gp.
- Simple arming robes
- Half plate armor (AC 16)
- Shield (AC +1)
- Firestar (heirloom morningstar of vanity: +1 attack, 1d8+1 damage, +1d6 damage when engaged solo)
- Knife
- Money pouch (~10gp)
- An unflappably stoic donkey
- Pack
- Water skin
- Road rations (5 days)
- Feed for the donkey (5 days)
- Sleeping roll
- Wool blanket
- Rain cloak
- Flint and tinder box
- Common lantern and oil (8 hrs)
- Candles
- Small mirror
- Sewing kit
- Writing kit
- Travel journal and atlas (WIP)
Notes & To Do
Post sheet to OOC Roll gold pieces Equipment Where from? Answer GM questions Feat (Poisoner´s Aim?) Combat atks etc Backgrounds and third talent (Tracker?) Icon(s) One unique Thing
Just so you know - Drow are very rare in this setting so you'll probably stand out. For that reason, you may know or be related to the few that do show up. Do you have any feelings about that one way or another?
Where did you come from and why did you leave?
Why are you at Gate Pass & why do you care about it's fate? (it may be your home)
Why do you need to leave Gate Pass now? (If you're a magic user, the Scourge is after you for some reason)
How do you know of the Resistance and who let you know about the meeting at the Poison Apple Pub?