Running Sheet Blank for Convention Play
Name ?, Child of ?
? Find me an image you like and I'll make up a trump.
Father:
Mother:
Description:
Hobbies:
Ranks
Points{}
Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage
- # in Stats
- # Points Spent on Powers, (# of Points Gifted on Powers)
- # Pips Spent on Skills. See Jeweled Amber Skill Points.
- # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
- 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy.
- # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life.
Advancement
Certain elements of character background might generate a block of advancements pips before the game.
Statistics{}
- Psyche:
- Strength:
- Endurance:
- Warfare:
Powers {}
In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it
- (50) Basic Imprint of Amber or Avalon
- (35+45) +Basic Shapechange + Basic Imprint Logrus
- (50) Basic Imprint of Mandalay
- (#) Basic Imprint of a Squiggle will vary and depend on character history.
Skills {}
In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play.
Allies & Enemies {0/0 = 0}
Allies
- various
Enemies
- various
Companions
Characters will usually start with an Elites bodyguard/companion
Items {}
I will generally work with a player to develop some signature item that fits with their character concept.
- Signature piece