Kalan
Rank
- Human (male) Cleric Level 3
- XP: 3000/YY
- Lawful
- Retainer of Nerhgui.
- Titles and holdings: None
Attributes
- STR: 12 *
- INT: 7
- WIS: 13 (+1 Magic Saves)
- DEX: 11
- CON: 6
- CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8)
* (lower 2 PTS and 1 to WIS)
Skills
- Languages
- Native
- Common
- General Skills
- Healing (WIS) skilled 9+
- Survival
- Herbalism (stat?) skilled 10+
- Naturalist (INT) skilled 11+
- Class Abilities
- Weapons - spear, sword, sling
- Cleave - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target.
- Turn undead
- Miracle - 1% chance
- Armor - Any, including shields
- Knacks
- Skillful (3 additional skills)
Combat
- AC: (TBD)
- HP: (TBD)
- Movement Rate:(TBD)
- Initiative Modifier: +0
- Attacks
- Primary Melee Attack: (TBD)
- Secondary Melee Attack: (TBD)
- Primary Ranged Attack: (TBD)
- Saves:
- Petrification & Paralysis 13
- Poison & Death 10
- Blast & Breath 15
- Staves & Wands 11
- Spells 14
Spells
- First Level: 2
- Cure Light Wounds (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible)
- Detect Evil (D: 6 turns, R:120' - Evil intent only)
- Detect Magic (D: 2 turns, R:120' - Magic objects, areas, and creatures glow)
- Light (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible)
- Protection From Evil (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks)
- Remove Fear (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120')
- Purify Food and Water (D:Permanent R:10' - makes food or water edible)
- Resist Cold (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled)
Equipment
- Gear, Armor, Weapons: Total Encumbrance
- Then list
- Those things
- Individually