Firefly Prime: Advancement
This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Characters receive 2xp for each job they complete (successfully or otherwise).
Experience can be spent to advance characters as follows:
Tier 0
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends.
- Swap out a current Attribute Rank for another, or replace a || configuration for || or vise versa: 0 Experience during or immediately following character's first episode
- Swap out a current Role ranking for another: 0 Experience during or immediately following character's first episode
- Change a Knack: 0 Experience during or immediately following character's first episode.
- Swap out one Relationship rating for another. 0 Experience during or immediately following character's first episode
- Swap out a Distinction: 0 Experience during or immediately following character's first episode. If the distinction had an active SFX, activate new SFX appropriate to the new Distinction.
- Swap out a Distinction SFX. Cannot swap out Hinder: 0 Experience during or immediately following character's first episode.
Tier 1
- Change a Knack: 1 Experience
- Change a Distinction: 1 Experience If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes.
- Change a Distinction SFX. Cannot swap out Hinder: 1 Experience
- Swap out one Signature Asset SFX for another: 1 Experience
- Swap out one Relationship rating for another. 1 Experience
- Add a new Knack to a or higher Role: 1 Experience
- Turn an asset from the previous episode into a Signature Asset: 1 Experience
Tier 2
- Step up a Signature Asset to 2 Experience
- Step up a Knack by one die type: 2 Experience Knacks may not be stepped up higher than the Role they are attached to.
- Step up a Relationship die by one step: 2 Experience Relationships may not be stepped up beyond
Tier 3
- Add a Distinction SFX: 3 Experience Distinctions may have no more than three (3) SFX apiece, including Hinder
- Add a Signature Asset SFX: 3 Experience Signature Assets may have a max of one (1) SFX. Signature Assets may have a max of two (2).
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.
Tier 4
- Step up a or higher Role by one die step: 4 Experience No Role may be stepped up beyond and Roles may not be advanced.
- Move one (1) Attribute couplet one step closer to Balanced or one step closer to Extreme: 4 Experience
Players may also donate earned character experience to buff their ship. See Ship Advancement