Landsoftheblacksea:Main Page/players/magic items

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Violet[edit]

  • Spear +1, +2 vs. Undead (on loan from Thäis)
  • Scroll (Protection from Undead)
  • Holy Necklace of Ghrnhrÿm, - After the God of the Dwarves. It grants the wearer a bonus on the reaction from any Dwarves they encounter. It will also prevent the wearer or anyone within 15 ft of them from being attacked by any constructs created by Dwarven priests. This is the item that Yeffres indicated they must return to the Dwarven mine in order to free him.
  • Dwarven Carin Glyph Necklace - (from Aprain undercrypts) Decorated with Glyphs from Dwarven Cairns in Asala. (nonmagical)
  • Gold Tiara - (from White King) radiates magic - powers unknown until identified
  • Cursed Ring of the Ghul - anyone putting this ring on will be unable to take it off without the benefit of a Wish or Remove Curse spell. The Ring will slowly turn the person into a Withering Ghul-Kin (aka what the White King was) over a period of time that depends on their original alignment (AL will shift one step towards CE every year). The person who wears the ring can request one reward (wish) from the dark powers of the ring (which cannot be to remove the ring) that will be granted, although possibly not the way the asker wanted. Selling the cursed ring (either to someone who is unaware of its powers or to someone who is informed of its powers) constitutes an evil act that would have implications to the character(s) doing so.

Darithe[edit]

  • Dagger +1, +2 vs. Magic Users
  • Potion of Clairaudience - This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns.
  • Minor Potion of Healing (2 hp/1 dose)
  • Brooch of Clairaudience - 1 shaped like an ear, 1 shaped like a mouth; provide the effect of the Clairaudience spell once per day. When invoked, the bearer of the mouth-shaped brooch will be able to clearly hear anything within a 60 ft range of the ear-shaped brooch for a duration of up to 6 turns so long as the two remain within a distance of 1 mile. At distances greater than 1 mile, the ear brooch immediately teleports back to the location of the mouth brooch. Shielding or other preventive measures work as they do on the Clairaudience spell. A Thief can attempt to place (or remove) the ear brooch on someone with the same chances as their Pick Pockets skill.

Gabriel[edit]

  • Ring of Fire - Base Power: All Elemental Fire Spells 125% (Range, AoE, Duration, # creatures affected, etc. etc.). All saves against Elemental Fire spells cast by wearer at -1; Wearer saves against Elemental Fire spells and spell-like Fire effects @ +1. Single person cannot wear more than one of the Rings at a time.
  • Hematite Raven Figurine - Can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. The raven can and will communicate with the owner by telepathic means, informing them of all it sees and hears within the bounds of its intelligence. Command Phrase (must be spoken): "Fly without wings; Dream with open eyes; See in darkness.”
  • Ring of Thought - Base Power: All Mentalism Spells 125% (Range, AoE, Duration, # creatures affected, etc. etc.). All saves against Mentalism spells cast by wearer at -1; Wearer saves against Mentalism spells and spell-like effects @ +1. Single person cannot wear more than one of the Rings at a time.
    • Mentalism Spells: 1st Level: Charm Person, Hypnotism, Spook; 2nd Level: ESP, Forget; 3rd Level: Clairaudience, Clairvoyance, Iron Mind, Suggestion; 4th Level: Charm Monster, Phantasmal Killer, Psychic Protection, Rary's Mnemonic Enhancer; 5th Level: Domination, Feeblemind, Magic Jar, Sending; 6th Level: Eyebite, Geas, Mass Suggestion, Tower of Mental Resistance; 7th Level: Descent into Madness; 8th Level: Demand, Mind Blank; 9th Level: Programmed Amnesia

Esker[edit]

  • Solé Family Sword - Does not radiate magic, but had the ability to hit and kill The White King. The metal the weapon is fashioned from is pure white; the guard, hilt, and pommel are fashioned of silver-alloyed steel in the shape of a double-headed eagle, the heads forming the guard, the tail-feathers forming the pommel. The grip is made of a white hide. Engraved down the length of the blade are strange glyphs, “страх тени”.

Teal[edit]

  • Lantern of Othi’än - Following abilities are usable once per day for every 2 levels of the Priest, all at the 6th level spellcaster: Detect Magic, Comprehend Languages (written only), Read Magic, Light (on lantern, even when no oil).
  • Spell Scroll - (Pr - Cure Light Wounds, Light, Detect Magic, Resist Cold)
  • Spell Scroll - (Pr - Cure Disease)
  • Ankheg Armor
    • The cost of making the armor is 600 gp (friend prices).
    • Protects as bronze plate (AC 4). Cumulative with shield, but not with other Armor-like spells
    • Weighs 20 lb (vice 45 for Bronze Plate).
    • Wizards can cast spells while wearing the armor
    • Without repair, the armor will take damage over time and slowly lose its protective benefits – after the wearer has taken 100 hp damage cumulative, it will drop to AC5; after 150 hp damage cumulative, it will drop to AC6; at 200 hp damage, it is beyond repair and provides no protection.
    • Cannot be repaired without finding additional plates from a similar creature (Crimson Bishops are a variant of Ankheg). If this is available, the cost of repairing the armor is equal to the hp of damage it has sustained when it is repaired
    • The sale value of the armor is 1200 gp (in new condition, undamaged)