Night's Black Agents: Zalozhiny Quartet

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The Zalozhiny Quartet

The Cold War is over. The war on terror is winding down. You were a shadowy soldier in those fights, trained to move through the secret world, deniable and deadly

Then you got out, or you got shut out or you got burned out. You didn't come in from the cold. Instead you found your own entrances into Europe's clandestine networks of power and crime.. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter.

It turned out to matter a lot. Because it turned out you were working for vampires.

Once you found out that the supernatural was real, and that true evil lurked behind the criminal syndicates of Europe, they found out you knew. The vampires keep their secrecy in a fairly straightforward method. Anyone who isn't on the inside who finds out... gets killed.

You almost didn't make it. But it turns out you weren't the only ones in the shadows who knew. You got help.

The Lancaster Gardening Society. A small organization of spies operating out of England hiding behind an inauspicious name. Like you, they had become aware of the Vampiric Conspiracy. They had decided to fight it, like the vampire hunters of old. They helped pull you out of the fire when the vampires tried to kill you. But as long as you're alive, the vampires will always be sending assassins after you. They tolerate no breaches in security, no one outside their clique who learns of their existence can be allowed to live. So, for reasons of either nobly fighting against the corrosive undead or mere self preservation, you've joined the Society.

Your latest request from the Society is to look into the support structure the vampire conspiracy uses. The vampires operate using organized crime as a cover for many of their operations. To survive in modern society, vampires need covert supplies of money, blood and protection. Organized crime can provide all three, and vampiric support can assure that whatever crime family is loyal to them, becomes the dominant one in their region of operations. The Society is trying to penetrate that veil, to locate vampire operations. The largest Russian mafia organization is known as the Lisky Bratva, and intelligence brought back from other operations suggests that it is the biggest group the Vampires are using. Finding out more about it, and even taking it down, could be a key step to winning this war in the shadows.

Your team has been sent to Sevastopol, Ukraine to meet with a contact who has more information, little knowing that you were about to step into a trail of events set up in motion over a century ago, that could well determine the outcome of the shadow war.


Characters

Forum Threads

Tactical Fact Finding Benefits

  • Infiltration in the tunnels: 25 -1 Oksana (athletics) -3 Oksana (infiltration) - 1 Oksana (athletics)
  • Looting the American cargo, can only be used for preparedness for military gear: 5

Investigative Skills

  • Accounting: Gerhardt, Toby
  • Archaeology:
  • Architecture: Gunner
  • Art History: Gerhardt
  • Astronomy:
  • Bullshit Detector: Gerhardt, Gunner, Oksana, Toby
  • Bureaucracy: Gerhardt, Toby
  • Chemistry: Gerhardt, Gunner
  • Cop Talk: Gerhardt, Gunner, Toby
  • Criminology: Gerhardt, Gunner, Oksana, Toby
  • Cryptography: Gerhardt, Toby
  • Data Recovery: Gerhardt, Toby
  • Diagnosis: Gerhardt
  • Electronic Surveillance: Gerhardt, Oksana, Toby
  • Flattery: Oksana
  • Flirting: Gunner, Oksana
  • Forensic Pathology: Toby
  • Forgery: Oksana
  • High Society: Oksana, Toby
  • History: Gunner, Toby
  • Human Terrain: Gunner, Toby, Oksana
  • Interrogation: Gerhardt, Gunner, Toby
  • Intimidation: Gunner, Oksana, Teddy
  • Languages: Gerhardt, Gunner, Oksana, Toby
  • Law: Gerhardt, Toby
  • Military Science: Toby
  • Negotiation: Gerhardt, Gunner, Oksana, Toby
  • Notice: Gerhardt, Gunner, Oksana, Toby
  • Occult Studies: Gunner, Oksana, Toby
  • Outdoor Survival: Oksana
  • Pharmacy: Oksana, Toby
  • Photography: Gerhardt, Oksana
  • Reassurance: Toby
  • Research: Gerhardt, Gunner, Oksana, Toby
  • Streetwise: Gerhardt, Gunner, Oksana, Toby
  • Tradecraft: Gerhardt, Gunner, Oksana, Toby
  • Traffic Analysis: Toby
  • Urban Survival: Gerhardt, Gunner, Oksana, Toby
  • Vampirology: Gerhardt, Gerhardt, Gunner, Oksana, Toby

Character Creation Rules

Given that the characters are already involved with a vampire hunting organization, you can takes points in Vampirology at the start.

We'll be using Stakes mode, so characters have Drives.

After creating characters, spend 25 EXP. This can be used as per the regular rules of spending EXP, including buying vehicle and weapon specializations; and represents the fact that you're veteran agents, something needed for the difficulty of the campaign I'll be running. I do not intend to pull punches in this campaign, this will be a hard one

We will be using the Double Tap rules and the extra cherries within. Furthermore, we will be using the bonus Cherry rule, where when a skill reaches 14, you may select a second cherry for it. And a third one if you reach 20. Remember, a skill can never be higher than twice the values of the next smallest skill.

We will also use Gun Cherries from Double Tap. If you don't have that book, I'll provide help with them. Essentially, they're a trait your gun has that triggers whenever you roll a natural 6 on a shooting check. It's a way to provide some differentiation between firearms, and add a bit of spice when you roll a natural 6.

I strongly encourage you to review the Tactical Fact Finding Benefit rules in the core book. They will be key to your success.

Notable NPCs

In Character Resources

Special Rules

Combat Maps

Resources