The following table displays common regional worths assigned to the five types of goods. These worths are suggestions only; the Dm may vary these multipliers based on the buyer's or seller's circumstances, and an item's price can quickly increase or decrease if either party so much as imagines that he hears the sound of an orc's hobnailed boot.
Note that the values on the table are for non-collaborators. Contraband items are much easier to come by for orcs and legates, who always trade for such items as if they had multipliers of x1 as long as they have an appropriate supply source. Likewise, collaborators may gain the same benefit depending on their ranks and the item desired; gnomes, for instance, are able to trade for large sailing vessels and other items they need to provide the transport of goods for the dark armies, but are still prohibited from possessing weapons. Traitor princes and their personal guards, on the other hand, can acquire weapons as easily as orcs, and often ones of a much finer quality.
Also, common sense may dictate that specific items may vary from the regional norm. While raw materials are in high demand in Erethor, for instance, wood is there in plenty, and so should have a lower multiplier. Where obvious exceptions exist, they are noted in parentheses.