Difference between revisions of "24HourSettings"

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HHIS I shluod have thought of that!
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==24-Hour RPG Settings==
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A simple enough concept... if you can write a RPG in 24 hours (the [http://www.24hourrpg.com 24-Hour RPG contest]), why can't you put together a ''setting'' in that time?  The 24-Hour RPGs mainly focus on mechanics, with maybe a few pages on a setting, or just assuming you already have a setting.
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So, I went ahead and put up a challenge to that effect: [http://forum.rpg.net/showthread.php?t=371783 GM CHALLENGE: New Year, New World: 24-Hour RPG Settings].
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Here is where they can place the responses...  --[[User:Knockwood|Lord Knockwood the Mad]] 23:50, 4 January 2008 (PST)
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===The Results===
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The very first one was posted to the thread by CasperLions: [[24hrset-Ghouls|Ghouls]], a short campaign setup.
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Ironsillk Kingdoms is a Savage Setting available at http://www.1km1kt.net/rpg/ironsilk-kingdom.

Latest revision as of 13:28, 13 May 2011

24-Hour RPG Settings[edit]

A simple enough concept... if you can write a RPG in 24 hours (the 24-Hour RPG contest), why can't you put together a setting in that time? The 24-Hour RPGs mainly focus on mechanics, with maybe a few pages on a setting, or just assuming you already have a setting.

So, I went ahead and put up a challenge to that effect: GM CHALLENGE: New Year, New World: 24-Hour RPG Settings.

Here is where they can place the responses... --Lord Knockwood the Mad 23:50, 4 January 2008 (PST)

The Results[edit]

The very first one was posted to the thread by CasperLions: Ghouls, a short campaign setup.

Ironsillk Kingdoms is a Savage Setting available at http://www.1km1kt.net/rpg/ironsilk-kingdom.