ACKS Versus Caverns of Thracia

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A game of Weird Fantasy run by The Wyzard

Rope bridge.png

Introduction

Player Characters

Encumbrance

  • Charming Sartoris

Encumbrance (current): Movement:

  • Erik the Brick

Encumbrance (current): 9 Movement: 60/20/60

  • Nogdar the Cryptic

Encumbrance (current): Movement:

  • Sax the Scout

Encumbrance (current): 6.5 stone Movement: 90/30/90

Entourage

Animals

Gertie the Mule

Movement: 120'/turn @ 20 stone, 60'/turn @ 40 stone

  • Sack with Erik's gear (2 stone)
    • 12 torches
    • 50' rope
    • 40 add. crossbow bolts
    • 1 lb. comfrey
    • 1 lb. woundwort
    • 2 weeks iron rations
  • Sack with Sax's spare gear (1 stone)
    • Spare Hand-axe
    • Lantern
    • Flasks of Common Oil, x2
    • Spare Wine-skin
    • Second week's iron rations.

Henchmen

Campaign World

  • Here are a collection of essays about the campaign world, which may prove useful. Note that every month consists of four eight-day weeks. Setting Essays

Style Guide

The Campaign's Style Guide is a page subject to further modification and clarification. I absolutely encourage players to bring up any issue related to the game's style either in the OOC thread, or with me personally via PM. These guidelines are designed to make the game fun, comfortable for the players, dramatic, and fast-moving. If the game is failing in any of those respects, I encourage you to bring it to my attention.

House Rules

  • Character Generation
    • Characters are generated by rolling 3d6 in order to generate a set. Each player receives five sets, and may select any set they wish to play.
    • In return for having five sets to choose from, I do not allow point-trading.
    • HP are rolled at first level.
    • A characters entire HD pool is re-rolled at each level. If you have a constitution penalty, be sure to roll each die individually, apply the penalty, and treat it as a minimum of one HP. Rolling the entire pool, adding it up, and then subtracting the penalty can lead to having a lower HP total than otherwise. The new total is only taken if it is higher.
    • A character may also reroll their HD pool by spending a week in town engaged in off-screen debauchery or other activities of no mechanical benefit. In this case, they must take the new total even if it is lower.
  • Combat
    • Because I'm generally very loose about positioning in combat, I'm much more generous about Cleaving attacks by both PCs and NPCs than the book indicates.
    • Due to the limitations of PBP, I allow the announcement of intention to cast spells or engage in a fighting withdrawal after initiative is posted.
    • If a character is required to roll on the Mortality tables, I allow PCs to roll twice and take either result. They may also choose to simply die, either before or after the result is rolled. If it is after, then any healing magics used to gain a modifier are still expended. This can result in healing magic being wasted.
  • Adventuring
    • A week's rations (including a single waterskin) add up to one stone by themselves.
    • Characters are assumed to go through approximately one waterskin per day, but in most terrain you can refill it once per day (this is essentially something that is assumed to happen off-screen, and doesn't require Survival proficiency.) In harsh terrain or hot conditions, water may become an issue. I'll generally let you know before it's about to become a problem, but it behooves you to pay attention to what's going on in the game-world at all times anyway.

Maps & Plot Hooks

Principality.png


Treasure

Giant Weasel's Lair

  • 3 sets of engraved teeth (1 stone per 100 sets), each worth 20 gp [On Sax]
  • 6 sticks of rare incense (1 stone per 100 sticks), each worth 16 gp [On Sax]
  • 2 vials of rare perfume (1 stone per 100 vials), each worth 150 gp [On Sax]
  • 1 rich fur cape (1 stone each), worth 1500 gp [On Erik]
  • 1 alexandrite, 500 gp [On Sax]
  • 1 turquoise, 25 gp [On Sax]
  • 1 Carved jade jewelry, 900 gp [On Sax]
  • 1 porcelain jewelry, 300 gp [On Sax]
  • Weasel fur, 500 gp if properly removed and sold [On Erik]

Mustache Guy

  • Loose change equaling 2 GP [On Bwango]
  • One chunk of turquoise worth 25 GP [On Bwango]
  • One pouch of wolfsbane worth 10 GP [On Bwango]

Spices from the Green Tome

  • "A box containing a massive ten pounds of assorted ground spices." Their worth is "probably 150GP." [On Erik]

The Neanderthals' Lair

  • 4,200 Copper (House of Accounts)
  • 3,000 Silver (House of Accounts)
  • 1 bag of loose tea, worth 75gp, 5 stone each (House of Accounts)
  • 38 animal horns worth 20gp each, 1 stone per 5 horns (House of Accounts)
  • 12 bone fetishes and figurines, each worth 15gp (House of Accounts)
  • 4 prisms, each worth 60gp (House of Accounts)
  • 1 lapis lazuli, 25 gp (House of Accounts)
  • 1 wrought silver trinket, 500 gp (House of Accounts)
  • 1 Fine wood trinket, 500 gp (House of Accounts)
  • 1 shells trinket, 170 gp (House of Accounts)
  • A vial full of a glittering blue liquid, undoubtedly a potion. (House of Accounts)
  • 1 barrels of beer, worth 10gp, 8 stone each
  • 3 barrels of preserved fish, worth 5gp each, 8 stone each

Deducted 800 copper and 12 animal horns for Bwango's share, per Wyzard in IC thread.


Historical Links

I've been running this same "campaign" through multiple episodes and several different game systems. In order to unclutter my sig on the forum, I'm going to move those links here.



Appendix N

This is a listing of inspirational material for my campaign specifically, analogous to D&D's famous Appendix N.

  • Westerns:
    • Unforgiven
    • No Country for Old Men (Book or Movie, either way)
    • True Grit (Coen Bros. Version)
    • Blood Meridian (book. This is one of the top ten best books I have ever read, period.)
    • Seven Samurai
  • Fantasy:
    • The Seven Geases
    • The Dying Earth, a fair amount of other Vance. I actually have a really good anthology of tales inspired by the Dying Earth. It's excellent, I can put up the actual title & editor's name if anyone is interested.
    • Howard's Conan and Solomon Kane
    • A fair amount of Moorcock, especially Elric
    • The Amber books, by Zelazny.
    • The Dream-Quest of Unknown Kadath


  • Science Fiction:
    • The Dark Tower series, Stephen King. A fair amount of his other books come under Horror, as well.
    • Acts of Caine (Heroes Die, Blade of Tyshalle)
    • Farscape
    • John Carter (Books, movies, whatever)
    • H.P. Lovecraft's more sci-fi-ish stories.
  • Horror:
    • Fright Night. Especially the remake.
    • A lot of the old Hammer horror films
    • The Raven (Vincent Price)
    • Descent (the one with the spelunking)
    • Jeepers Creepers (more the sequel than the original.)
    • Dusk till Dawn
    • 30 Days of Night


  • Crime:
    • The Usual Suspects
    • Burn After Reading
    • Brick (This is amazing, btw. Highly Recommended.)
    • Miller's Crossing
    • A Simple Plan
    • Oh Brother, Where Art Thou
    • The Way of the Gun


  • Other Games:
    • I'm really fond of the setting in The Fantasy Trip.
    • Tekumel, or Empire of the Petal Throne.


  • Music:
    • The music video for Knights of Cydonia. Probably a fair amount of Muse, generally.
    • King Crimson
    • Edguy/Avantasia