Aelfric

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Aelfric[edit]

  • Race: Human
  • Age: 28
  • Gender: Male
  • Culture: Barbarian
  • Profession: Witch
  • Hero Points: 2
  • Improvement Rolls: 0

Characteristics and Attributes[edit]

Characteristics[edit]

  • STR - 11
  • CON - 10
  • SIZ - 12
  • INT - 17
  • POW - 16
  • DEX - 13
  • CHA - 13

Attributes[edit]

  • Combat Actions: 3
  • Damage Modifier: 0
  • Improvement Modifier: 1
  • Movement: 8m
  • Dedicated POW: 0
  • Magic Points: 16 14
  • Strike Rank: 15
  • Armor Penalty:
  • ENC
  • Birthsign Ulandus

Combat[edit]

Weapon Damage Size Reach Combat Manoeuvres ENC AP/HP
Melee Weapons
Quarterstaff 1D8 M L Stun Location 2 3/8
Name Damage Size Reach None ENC AP/HP
Name Damage Size Reach None ENC AP/HP
Name Damage Size Reach None ENC AP/HP


Weapon Damage Damage Modifier Range Load Size Combat Manoeuvers ENC AP/HP
Ranged Weapons
Name Damage Dam Modifier Range Load Size Combat Manoeuvers ENC AP/HP
Name Damage Dam Modifier Range Load Size Combat Manoeuvers ENC AP/HP


D20 Location Armour Type Armour Points Hit Points Current
Hit Locations
1-3 Right Leg None 0 5 5
4-6 Left Leg None 0 5 5
7-9 Abdomen None 0 6 6
10-12 Chest None 0 7 7
13-15 Right Arm None 0 4 4
16-18 Left Arm None 0 4 4
19-20 Head None 0 5 5

Common Skills[edit]

  • Athletics STR+DEX 44%
  • Brawn STR+SIZ 28%
  • Culture (Own) INTx2 58%
  • Dance DEX+CHA 26%
  • Drive DEX+POW 39%
  • Evade DEXx2 26%
  • Evaluate INT+CHA 30%
  • First Aid INT+DEX 90%
  • Influence CHAx2 26%
  • Insight INT+POW 33%
  • Lore (Eastern Harn) INTx2 64%
  • Perception INT+POW 63%
  • Persistence POWx2 56%
  • Resilience CONx2 40%
  • Ride DEX+POW 39%
  • Sing CHA+POW 29%
  • Sleight DEX+CHA 26%
  • Stealth DEX+INT 35%
  • Swim STR+CON 21%

Advanced Skills[edit]

  • Craft (Carpentry) DEX+INT 35%
  • Craft (Farming) DEX+INT 30%
  • Engineering INTx2 34%
  • Healing INT+POW 83%
  • Language (Harnic) INT+CHA 80%
  • Lore (Cwll) INTx2 44%
  • Lore (Herbs) INTx2 99%
  • Lore (Minerals) INT+2 34%
  • Play Harp DEX+CHA 26%
  • Survival POW+CON 42%

Combat Styles[edit]

  • Bow DEXx2 36%
  • Staff STR+DEX 34%
  • Unarmed STR+DEX 44%


Magic Skills[edit]

  • Common Magic POW+CHA 79%
    • Befuddle (2)
    • Cauterise 2
    • Demoralise (2)
  • Manipulation INT+POW 74%
  • Grimoire (Herbs and Healing) INTx2 84%
    • Compounds (See Abilities and Spells) Memorized: Y
    • Enhance CON Memorized: Y
    • Mystic Vision Memorized: Y
    • Neutralise Magic Memorized: Y
    • Preserve (See Abilities and Spells) Memorized: Y
    • Regenerate Memorized: Y
    • Restoration Memorized: Y
    • Sense Herbs Memorized: Y
    • Spell Resistance Memorized: Y
    • Spirit Resistance Memorized: Y
    • Treat Wounds Memorized: Y
    • Wrack Memorized: Y

Possessions[edit]

Money[edit]

  • Gold:
  • Silver: 1310
  • Copper:
  • Lead:
  • Ransom:

Equipment & other Possessions (ENC):[edit]

  • Backpack (1)
  • Bedroll (1)
  • Charm (0)
  • Clothes common boots, breeches, cloak and tunic. Leather belt and hat(0)
  • Clothes, fancy/noble
  • Codex for taking notes (1)
  • First Aid Kit (1) [5 uses left]
  • Fishing kit (1)
  • Flint and tinder
  • Harp (2)
  • Healer's Kit (1)
  • Knife
  • Lantern, basic
  • Mule, trained
  • Quarterstaff
  • Saddle, pack
  • Waterskin (1)
  • Writing kit (1)

Background[edit]

Father - Baron Roberic of Clan Mernii Mother - Ysibet of Clan Legith Brother -Sir Balwyn, the heir. Sister - Lady Maeri

As a younger son Aelfric was placed in a monastery to be sworn to the church. When he showed both aptitude and inclination for the arts of healing he was taught such skills by brother Brynf.

The monastery was burnt and pillaged by northern raiders in his second year there. As fortune had it, the boy's great uncle, his paternal grandfather's brother Ribert had come to visit him and was able to see him safely away from the assault. In doing so, Ribert revealed his skills of magic and healing and on their way home agreed to take the boy on as apprentice.

Aelfric was thus released from the Church and the monastery rebuilt soon after. Now followed some ten years of wandering, Ribert eschewed a settled life of comfort after a falling out with his nephew and took Aelfric to many areas on Harn. They visited the small villages, the isolated hamlets as well as the keeps and town, primarily in Easter Harn, but occasionally further West. Aelfric learned much about herblore and the magic arts. If they heard of others of their kind, they tried to seek them out to trade for knowledge and herbs. While poor these were good years for Aelfric, but traveling alone with an old, quiet man set its mark on him. He formed no attachments, and few skills other than those important to his trade. Their journeys ended two years ago. One morning his great uncle did not wake, and despite his pupil's best efforts passed away peacefully a few hours later. He lies buried near Laket.

For the first time since he left with Ribert, Aelfric returned home to bring the news of his Great Uncle's passing. He spent the better part of a year there, practicing his trade and getting reacquainted with his family. When talk of both marriage and taking on an apprentice started, he decided he must also visit his other family in Chybisa whom he had only met as a small child. His mother gave him letters and small gifts for her relatives. He was in little hurry though and made many lengthy stops on the way. Some three months ago however, he finally arrived in Leriel.

Creation Notes:[edit]

Barbarian[edit]

+30 Culture (Own), Lore (Regional) +10 Athletics, Resilience +5 Brawn, Perception, Ride, Stealth Bow, Staff, Unarmed

+50 Language (Native) Survival Play Harp

Witch[edit]

+10 First Aid +5 Insight, Lore (Regional) Lore (Herbs)

Class[edit]

+50 First Aid +50 Common Magic

Free points[edit]

250 Free Points Manipulation +41 Grimoire +50 Lore (Herbs) +50 Healing 10 to open +50 Persistence +25 Resilience +24

Extra Lore instead of Wear Armour[edit]

base +10 Lore (Cwll)

Sunsign[edit]

+10 Athletics +10 Drive +10 Resilience +5 Ride +10 Unarmed +15 Craft (Carpentry) opened at base +5 +10 Craft (Farming) opened at base +10 Engineering opened at base +10 Lore (Mineral) opened at base +15 Survival