Alamond

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Alanond.jpg

Heck, its an amusement park.

Alamond.jpg

ya, its a place.


The Squiggle of Alamond was created several hundred years before Patternfall by Oberon. While its unclear what the exact mandate of the realm was it was clear that it was meant to gather shadows of places of entertainment. It may have been a precursor to Adrian's Dramaturge. This place is largely a amusement park. Six Flags, Disneyland, Santa Monica pier. County fair carnivals and boardwalks. Circuses. Inter spaced are croplands, farms and ranches, hotels, and other elements of a functioning realm.

Cosmology

  • The realm is approximated 1000 miles in diameter. It is generally flat except where attractions feature mountainous areas, such as ski resorts and winter sports venues. It has a calm general weather system that is generally good weather with a tendency toward blue skies and puffy clouds. Day time Temperatures between 45 to 90 degrees. Night temperatures 25 to 75. The day/nights are 12 each with no ambient source.
  • High above the ground is a layer that emulates the ocean by being full of fish. None of the
  • The Squiggle of Alamond is in the center of the Grand Concourse, in the Arrival Slide. It is protected by a elaborate railroad town inhabited by tiny people.
  • The Jeweled Road enters the grand entrance to the realm.The nub is a parking lot big enough to land star ships.

Encampments

The Encampments are individual parks or Venues, each with their own theme, staff, workmen, camping and living facilities. The very according to tech levels.

Leadership

Each Encampment provides a Gaffer to the Union. The Union has a Council, members of the Union who have assayed the Sigil.

There are a variety of Councils. Union Council, Encampment Councils. Guild-masters Council. Council of Wizards

There are numerous Guilds. Guilds for almost every profession in the land.

There are numerous clubs, Lodges, and secret Societies.

Sporting Groups are common, as well as fan groups for sports teams. Archery Clubs, shooting Clubs, Karate and boxing clubs. There is a gigantic Croquet Club that sponsors an event called Joey Bowl, where participants attempt too put croquet balls through the legs of Clowns.

Sorcery and Powers of the Squiggle

  • 10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • An adapt of the Squiggle of Alamond can operate high Order Sorcery. The Frame of Alamond is different then other initiation frames in that it has 4 tiers. The Top Tier can hold 1 spell of significant power. The Second tier can hold 3 strong spells. The third tier can hold 8 mild spells. The fourth tier can hold at least 20 minor spells of non-offensive nature. The powers available to an Alamond Sorcerer are potent, but also swing toward minor magics. It is perhaps the nature of the place and the people in it that most people who acquire the Alamond Imprint are practicer of mysticism and prestidigitation and a wide variety of stage magics.
  • Most magic forms operate here. Listry, Magery, & Wizardry being most common. Nearly every aspirant to the Sigil of Alamond has skills along other magical systems first. The Alamond Council of Wizards sees to it.
  • It is believed by those that hold the Alamond sigil that the purpose of the creation of Alamond may have been to test the function of mental collection in the establishment of a Primal Realm. That Oberon attempted to create a limited system with a highly developed set of mental clues to be enlarged and enacted by the act of Creation.

Commentary on Alamond

  • Its a rare group that can critique the reasons for the creation of a primal construct. The creation of Alamond is controversial in many quarters but few know the reasons for Oberon's effort.
  • Alamond was created by Oberon while establishing a strict set of emotional and actual images of real places in shadow. As such specific theme parks were duplicated in their entirety as the Squiggle was inscribed, with the forces of shadow filling in the missing details of the realms as firmly implanted in the guiding memory of the squiggles creator. In this case, the Creative Imagery used was places of entertainment.
  • Alamond was created with a large stock of non-borns able to serve the functions of the growing realm. Since then its Attractive Force has caused many people from similar venues in shadow to arrive with little planning. Such a processes is similar to the function in the Dramaturge. As such people who lived long lives in theaters, stages, carnivals, fairs, amusement parks, vacation resorts, brothels, prestidigitators, circuses, minstrel shows and other activities across shadow have found there way to Alamond and into a state of perpetual lives.
  • The Creative Force was framed with a specific set of images, the Creative Imagery, designed to interact with similar places in shadow, as does the Nature oriented aspect of Mandalay.
  • Alamond seems to have a similar effect as Aging in Amber where a life lasts as long as it is enthusiastic embraced. As does the Dramaturge and other places in Mandalay.
  • For these reasons many believe that the creation of the Primal Realm of Alamond was a very exotic test of principles later used to create the Mark of Mandalay