Difference between revisions of "Aukan "Brightblade" Thuliaga"

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Alignment - LG
+
Aukaun Brightblade 22nd level character
  
Race - Goliath
 
  
Class - Paladin 5/Warpriest 10/Crusader 6
+
Str 14 (6) 18 - 26 (all ability increase + book) [+8] [] 32 (+11)
  
Age - 40
+
Dex 12 (4) 10 [+0] [] 16 (+3)
 +
 +
Con 14 (6) 20 [+5] (book) [] 26 (+8)
  
Deity - Heironeous
+
Int 14 (6) [+2] [] 20 (+5)
  
Speed - 30 feet
+
Wis 18 (6) [+4]  (book) [] 24 (+6)
  
EXP - 161,004
+
Cha 16 (10) 21 (level 20 ability increase + book)[+5] [] 27 (+8)
  
AC 43 (17 Touch 37 Flat-footed)
 
  
Str 14 (6) 18 - 22 (all ability increase) [+6] 28 [+9]
+
[] = after magic items
  
Dex 12 (4) 10 [+0] 16 [+3]
+
Class Levels
  
Con 14 (6) 16 [+3] 22 [+6]
+
Paladin 12
  
Int 14 (6) [+2] 20 [+5]
+
Warpriest 10 (Pg 75 Complete Divine)
  
Wis 14 (6) [+2] 20 [+5]
+
Alignement - LG
  
Cha 16 (10) 17 (level 20 ability increase)[+3] 23 [+6]
+
Deity - Hieronious
  
 +
BAB +22/+17/+12/+7/+2
  
HP 290 (311)
+
Melee +33/+28/+23/+18/+13
  
  
BAB +21/+16/+11/+6/+1
+
 
 +
HP 312 [] 378
 +
 
 +
AC 41
 +
 
 +
Flat Footed 41
 +
 
 +
Touch 28
  
 
Saves
 
Saves
  
Fortitude +33
+
Fortitude +31
  
Reflex +20
+
Reflex +18
  
Will +22
+
Will +21
  
  
Skill Points - 4/Level (60)6/level (18)
+
Skills
  
Concentration 24 (+30)
+
Concentration 25 = 33
  
Diplomacy 24 (+32)
+
Diplomacy 25 = 35
  
Intimidate 4 (+10)
+
Knowledge (Religion) 5 = 10
  
Knowledge (Religion) 7 (+12)
+
Knowledge (History) 5 = 10
  
Knowledge (History) 5 (+10)
+
Ride 10 = 15
  
Martial Lore 5 (+10)
+
Sense Motive 25 = 33
  
Ride 3 (+6)
+
Spellcraft 5 = 10
  
Sense Motive 18 (+25)
 
  
Spellcraft 6 (+11)
+
Feats
  
 +
Combat Caster
  
 +
Power Attack
  
Racial Abilities
+
Divine Might (Pg 106 Complete warrior.)
  
+2 on Sense Motive
+
Improved Critical (Greatsword)
  
Powerful Build (counts as large when it is to its advantage ie bull rush, trip and grapple attempts. Can wield large weapons without penalty)
+
Improved Sunder
  
Mountain Movement (can make standing long jumps and high jumps as though they were running. Can do accelerated climbing with no -5 penalty)
+
Shield Specialisation (+1 Shield Bonus) (Pg 82 PHB 2)
  
No altitude penalties
+
Shield Ward (Add shield bonus to resist bulrush, trip, disarm, grapple and overrun attempts. Add shield bonus to touch attack AC) (Pg 82 PHB 2)
  
Languages - Common, Gol-Kaa, Dwarven, Giant
+
Holy Strike [EPIC] (any weapons wielded by Aukan count as holy unless they already have alignment, dealing 2d6 extra damage to Evil foes and counts as good aligned)
  
  
Feats
+
Racial Abilities
  
Combat Casting
+
+2 on Sense Motive
  
Power Attack
+
Powerful Build (counts as large when it is to its advantage ie bull rush, trip and grapple attempts. Can wield large weapons without penalty)
  
Combat Expertise
+
Mountain Movement (can make standing long jumps and high jumps as though they were running. Can do accelerated climbing with no -5 penalty)
  
Improved Disarm
+
No altitude penalties
  
Improved Sunder
+
Languages - Common, Gol-Kaa, Dwarven, Giant
  
Improved Critical (Greatsword)
 
  
Divine Might
+
Class Features
  
  
Class Abilities
+
PALADIN
  
(Paladin)
 
 
Aura of Good
 
Aura of Good
  
 
Detect Evil
 
Detect Evil
  
Smite Evil 2/day (+6 Attack, +5 damage)
+
Smite Evil 3/day (+8 attack roll, +11 damage)
 +
 
 +
Removed Disease 3/week
  
 
Divine Grace
 
Divine Grace
  
Lay on hands (36 damage)
+
Lay on Hands (96)
Cure Disease 1/week
 
  
 
Aura of Courage
 
Aura of Courage
  
 
Divine Health
 
Divine Health
 
Turn Undead (9/day)
 
  
 
Special Mount
 
Special Mount
  
Spell casting (10th level)
+
Turn Undead (13th level - 17th with items)
 
 
1st - 2
 
 
 
2nd - 2
 
  
  
(War Priest)
+
WARPRIEST
  
Glory Domain
+
Bonus Domain (Glory)
  
Rally
+
Rally (+10)
  
Inflame +8
+
Inflame (+8)
  
Mass Cure Light Wounds (1/day)
+
Mass Cure Light Wounds 1/day
  
 
Fear Aura
 
Fear Aura
  
Heros Feast (1/day)
+
Heroes Feats 1/day
  
Haste (3/day)
+
Haste 3/day
  
Mass Heal (1/day)
+
Mass Heal 1/day
  
 
Implacable Foe
 
Implacable Foe
  
  
Crusader
+
Spells (Caster level 17) not factoring bonuses for charisma (yet)
  
Furious Counterstrike
+
1st 4/day
  
Steely Resolve 10
+
2nd 4/day
  
Smite 1/day
+
3rd 4/day
  
Indomnitable Soul (Does not stack)
+
4th 2/day
  
Zealous Surge 1/day reroll of saving throw
 
  
7 Manevuers Known (Foe Hammer, Divine Surge, Ancient Mountain Hammer, Elder Mountain Hammer (replaced Mountain Hammer at 4th level), Bonesplitting Strike, Overwhelming Mountain Strike, Stone Dragons Fury)
 
  
2 Stance Known (Crushing Weight of the Mountains, Giants Stance)
 
  
 +
Background
  
Background
 
 
Aukan had been born to the Goliath tribe near Altendorf and was the son of one of the merchants of the tribe who used to trade various goods in the local town. On one of these trips Aukan accompanied his father and managed to get lost. In his wanderings around town he eventually made his way to the local temple of Heironeous and stood there for a while fascinated by the statue depicting the god in the centre of the building.
 
Aukan had been born to the Goliath tribe near Altendorf and was the son of one of the merchants of the tribe who used to trade various goods in the local town. On one of these trips Aukan accompanied his father and managed to get lost. In his wanderings around town he eventually made his way to the local temple of Heironeous and stood there for a while fascinated by the statue depicting the god in the centre of the building.
 +
 
When his father eventually found him the young boy's life choice had already been made, something in the statue had called out to him. He began to accompany his father and other traders on every trip he could, going to the temple and speaking with the various priests there. Eventually he left the tribe altogether to live there, acting as a lowly acolyte in the temple. He worked up from this to the status of a paladin, eventually being sent out to work in some of the religious crusades being done in the world.
 
When his father eventually found him the young boy's life choice had already been made, something in the statue had called out to him. He began to accompany his father and other traders on every trip he could, going to the temple and speaking with the various priests there. Eventually he left the tribe altogether to live there, acting as a lowly acolyte in the temple. He worked up from this to the status of a paladin, eventually being sent out to work in some of the religious crusades being done in the world.
He returned ten years later to find his old tribe as it currently is. Still traumatised from their captivity, many of them dead and their dignety striped from them. In an attempt to thank his people saviours (and also to get a chance at revenge) he has asked to accompany them on their quest to slay those who instigated this invasion.
+
 
 +
He returned ten years later to find his old tribe as it currently is. Still traumatised from their captivity, many of them dead and their dignity striped from them. In an attempt to thank his people saviours (and also to get a chance at revenge) he has asked to accompany them on their quest to slay those who instigated this invasion.
  
  
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Current
+
+5 adamantine full plate of heavy fortification 102K (+13 AC, Maximum Dex Modifiers +1, -5 Armour Check Penalty, DR3, 75% chance to negate criticals or sneak attack)
 
 
 
 
Weapon - Sword +3 holy surge: As Holy sword (SRD), can release a 3d6 burst vs evil opponent, Cha+1 times/Day.
 
sacred burst: command word sheathes blade in positive energy. +1d6 undead/+2d6 Evil outsiders. Good aligned. Also explodes with positive energy on crit – (Which effects immune to crit types) – 1d10/2d10 evil outsiders. Blessed: Functions as good aligned, confirm criticals automatically 3/day (as Bless)
 
heavenly burst: On a crit vs Evil, does extra 3d6 and blinds for 1 round (DC14 Fort)
 
keen: SRD
 
mighty smiting: +2 on attack/dam with smites. 1 extra smite/day
 
 
 
Shield - +4 Animated Tower Shield (+8 AC -10 Armour Check penalty)
 
 
 
Armour - +5 moderate fortification adamantine full plate of command (+10 to AC, DR 3/, 75% chance to negate criticals and sneak attacks, +2 to all Charisma and Leadership tests)
 
 
 
Body - Vest of Resistance +5
 
 
 
 
 
Neck - Amulet of Natural Armour +5
 
 
 
Ring A - +5 Ring of Protection and Fire Resistance (Major)
 
 
 
Ring B - Ring of Freedom of Movement
 
 
 
Footwear - Boots of Springing and Striding
 
 
 
Headgear
 
 
 
Gloves - gauntlet of rust
 
 
 
Other - dusty rose Ioun stone (+1 Insight bonus to AC)
 
 
 
Belt - Belt of Wonder +6
 
  
 +
+6 Belt of Magnificence 200K (+6 all stats)
  
In the Bag
+
Amulet of Invulnerablity 600K (epic) (DR 10/Epic)
  
 +
Books of +4 Str, Con, Wis, Chr 440K (stat changes factored in)
  
+4 large heavy mace, icy burst, lawful (Erin)
+
Ring of Protection +5 and Freedom of Movement 90K (+5 Deflection Bonus, Freedom of Movement)
  
- Wis 16, Int 11, Cha 11 communicates by Semiempathy, Lawful good
+
Ring of Universal Energy Resistance, Minor 84K (epic) (resists 10 points of energy damage)
  
- Detect magic at will
+
+5 Animated Tower Shield 50K (+10 AC, Armour Check Penalty -10, Animated)
  
- Ego: 12
+
Strand of Prayer Beads: Greater 96K (1/day can cast bless, 1/day can cast choice of cure serious wounds, remove disease or remove blindness/deafness, 1/day can cast spells at +4 caster level for 10 minutes, 1/day can cast choice of chaos hammer, holy smite, order's wrath or unholy blight (Will save DC17 partial), 1/day summon creature of appropriate alignment to aid user for a day, 1/day cast wind walk)
  
 +
‘Erin Gwyndor’ +5 Morningstar Icy and Flaming Burst
  
 +
Int 18 Wis 18 Cha 18 Speech, Telepathy AL:NG
  
Great sword, +2 Flaming Burst, ‘Gwyndor’ CG
+
Detect Magic at will
  
- Int 10, Wis 12, Cha 12, Empathy
+
Mass heal 1/day 170K
  
- Cure moderate wounds (2d8+3) 3/day on wielder
+
+6 Large Great sword Fiery Blast (Snurre’s Sword)(epic)
  
 +
Mantle of Heironious (Turn Undead 4 levels higher and Death Ward) 61K
  
necklace of prayer beads (healing)
+
7 League Boots (Boots of Speed, striding & springing & teleportation)67K (may act as though hasted for up to 10 rounds each day, +10 foot movement, +5 jump checks, may teleport 3/day)
  
 +
Ioun Stones: Clear, Dusty Rose, Iridescent 27K (no need to eat, drink, breath, +1 Insight bonus to AC)
  
970k gp
+
Gauntlet of Rust 12K

Latest revision as of 10:06, 4 April 2009

Back to 3-5_Against_the_Giants_Campaign

Aukan Brightblade Thuliaga[edit]

Aukaun Brightblade 22nd level character


Str 14 (6) 18 - 26 (all ability increase + book) [+8] [] 32 (+11)

Dex 12 (4) 10 [+0] [] 16 (+3)

Con 14 (6) 20 [+5] (book) [] 26 (+8)

Int 14 (6) [+2] [] 20 (+5)

Wis 18 (6) [+4] (book) [] 24 (+6)

Cha 16 (10) 21 (level 20 ability increase + book)[+5] [] 27 (+8)


[] = after magic items

Class Levels

Paladin 12

Warpriest 10 (Pg 75 Complete Divine)

Alignement - LG

Deity - Hieronious

BAB +22/+17/+12/+7/+2

Melee +33/+28/+23/+18/+13


HP 312 [] 378

AC 41

Flat Footed 41

Touch 28

Saves

Fortitude +31

Reflex +18

Will +21


Skills

Concentration 25 = 33

Diplomacy 25 = 35

Knowledge (Religion) 5 = 10

Knowledge (History) 5 = 10

Ride 10 = 15

Sense Motive 25 = 33

Spellcraft 5 = 10


Feats

Combat Caster

Power Attack

Divine Might (Pg 106 Complete warrior.)

Improved Critical (Greatsword)

Improved Sunder

Shield Specialisation (+1 Shield Bonus) (Pg 82 PHB 2)

Shield Ward (Add shield bonus to resist bulrush, trip, disarm, grapple and overrun attempts. Add shield bonus to touch attack AC) (Pg 82 PHB 2)

Holy Strike [EPIC] (any weapons wielded by Aukan count as holy unless they already have alignment, dealing 2d6 extra damage to Evil foes and counts as good aligned)


Racial Abilities

+2 on Sense Motive

Powerful Build (counts as large when it is to its advantage ie bull rush, trip and grapple attempts. Can wield large weapons without penalty)

Mountain Movement (can make standing long jumps and high jumps as though they were running. Can do accelerated climbing with no -5 penalty)

No altitude penalties

Languages - Common, Gol-Kaa, Dwarven, Giant


Class Features


PALADIN

Aura of Good

Detect Evil

Smite Evil 3/day (+8 attack roll, +11 damage)

Removed Disease 3/week

Divine Grace

Lay on Hands (96)

Aura of Courage

Divine Health

Special Mount

Turn Undead (13th level - 17th with items)


WARPRIEST

Bonus Domain (Glory)

Rally (+10)

Inflame (+8)

Mass Cure Light Wounds 1/day

Fear Aura

Heroes Feats 1/day

Haste 3/day

Mass Heal 1/day

Implacable Foe


Spells (Caster level 17) not factoring bonuses for charisma (yet)

1st 4/day

2nd 4/day

3rd 4/day

4th 2/day



Background

Aukan had been born to the Goliath tribe near Altendorf and was the son of one of the merchants of the tribe who used to trade various goods in the local town. On one of these trips Aukan accompanied his father and managed to get lost. In his wanderings around town he eventually made his way to the local temple of Heironeous and stood there for a while fascinated by the statue depicting the god in the centre of the building.

When his father eventually found him the young boy's life choice had already been made, something in the statue had called out to him. He began to accompany his father and other traders on every trip he could, going to the temple and speaking with the various priests there. Eventually he left the tribe altogether to live there, acting as a lowly acolyte in the temple. He worked up from this to the status of a paladin, eventually being sent out to work in some of the religious crusades being done in the world.

He returned ten years later to find his old tribe as it currently is. Still traumatised from their captivity, many of them dead and their dignity striped from them. In an attempt to thank his people saviours (and also to get a chance at revenge) he has asked to accompany them on their quest to slay those who instigated this invasion.


Equipment


+5 adamantine full plate of heavy fortification 102K (+13 AC, Maximum Dex Modifiers +1, -5 Armour Check Penalty, DR3, 75% chance to negate criticals or sneak attack)

+6 Belt of Magnificence 200K (+6 all stats)

Amulet of Invulnerablity 600K (epic) (DR 10/Epic)

Books of +4 Str, Con, Wis, Chr 440K (stat changes factored in)

Ring of Protection +5 and Freedom of Movement 90K (+5 Deflection Bonus, Freedom of Movement)

Ring of Universal Energy Resistance, Minor 84K (epic) (resists 10 points of energy damage)

+5 Animated Tower Shield 50K (+10 AC, Armour Check Penalty -10, Animated)

Strand of Prayer Beads: Greater 96K (1/day can cast bless, 1/day can cast choice of cure serious wounds, remove disease or remove blindness/deafness, 1/day can cast spells at +4 caster level for 10 minutes, 1/day can cast choice of chaos hammer, holy smite, order's wrath or unholy blight (Will save DC17 partial), 1/day summon creature of appropriate alignment to aid user for a day, 1/day cast wind walk)

‘Erin Gwyndor’ +5 Morningstar Icy and Flaming Burst

Int 18 Wis 18 Cha 18 Speech, Telepathy AL:NG

Detect Magic at will

Mass heal 1/day 170K

+6 Large Great sword Fiery Blast (Snurre’s Sword)(epic)

Mantle of Heironious (Turn Undead 4 levels higher and Death Ward) 61K

7 League Boots (Boots of Speed, striding & springing & teleportation)67K (may act as though hasted for up to 10 rounds each day, +10 foot movement, +5 jump checks, may teleport 3/day)

Ioun Stones: Clear, Dusty Rose, Iridescent 27K (no need to eat, drink, breath, +1 Insight bonus to AC)

Gauntlet of Rust 12K