Barbat Rauta

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Revision as of 18:10, 26 June 2022 by Evil Jeff (talk | contribs) (Skills)
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Basilisk_Hill_Breakdown

Rank

Ironskin (Siderenos) / 3rd
XP: 6,000/10,000
Alignment - Neutral
Henchman to Velsind
List any titles or holdings

Attributes

STR - 16 (+2 melee, open doors 4-in-6)
INT - 6 (Basic literacy)
WIS - 11
DEX - 10
CON - 11
CHA - 9

Skills

Languages

  • Alignment
  • Common
  • Irontongue


General Skills

  • Athletics -
    Climbing - Skilled
    Endurance - Skilled
    Jumping - Skilled
    Running - Skilled
  • Profession: Drill Sergeant - Proficient


Class Abilities

  • Has natural AC of 5; over time skin hardens and AC will get lower.
  • Immune to paralysis from ghouls.
  • Only need to rest every 12 turns; can force march for 2 days before tiring.
  • Once per day, when damage would reduce them to 0 hp, it instead reduces them to 1 hp.
  • Vulnerable to lightning and electricity, roll to save with disadvantage; if no save is allowed, automatically take max damage.
  • Touch of rust monster is deadly, hit by feeler drains one level.
  • Heat Metal spell damages them as if they were wearing metal armor.


Knacks

  • Toughness - rolls 1d12 for HD

Combat

AC
HP (just list the max here, list current HP on the front page.)
Movement Rate
Initiative Modifier
Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."

  • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
  • Secondary Melee Attack:
  • Primary Ranged Attack:

Saves:

  • Petrification & Paralysis - 11
  • Poison & Death - 9
  • Blast & Breath - 12
  • Staves & Wands - 10
  • Spells - 13

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually